“Ballance”的版本间的差异

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(Removed inaccurate translations)
Game loopholes and level design issues
 
(未显示2个用户的10个中间版本)
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{{DISPLAYTITLE:''Ballance''}}
 
{{DISPLAYTITLE:''Ballance''}}
 
{{Languages|zh|Ballance/zh}}
 
{{Languages|zh|Ballance/zh}}
{{Translation}}
 
 
{{Infobox
 
{{Infobox
 
  | title = ''Ballance''
 
  | title = ''Ballance''
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| Greater than 8.1
 
| Greater than 8.1
 
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此外,由于Ballance很大程度上与现今计算机的配置不兼容,因此运行时往往无法发挥如今计算机的真实性能,导致卡顿、掉帧以及其他的一些严重[[Ballance漏洞|BUG]]。若需优化Ballance的运行效果,请参见[[Ballance的优化]]
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In addition, because Ballance is largely incompatible with the configuration of today's computers, it is often impossible to run the real performance of today's computers during runtime, resulting in stalls, dropped frames, and other serious [[Ballance bugs|BUG]]. If you need to optimize the running effect of Ballance, please refer to [[Ballance Optimization]].
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If you can’t run Ballance, you can refer to [[Q&A#非Windows XP系统打不开游戏/进入游戏黑屏/游戏内吃命卡死怎么办?]] in the prompt method to solve.
  
如果您无法运行Ballance,可以参照[[Q&A/zh#非Windows XP系统打不开游戏/进入游戏黑屏/游戏内吃命卡死怎么办?]]中的提示方法解决。
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== Game information ==
  
== 游戏内容 ==
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{{Main article|Ballance level structure}}
 
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The Ballance level is made up of [[Object]]s and [[Road]]s (as well as some miscellaneous elements like decoration).
{{主条目|Ballance关卡结构}}
 
Ballance关卡由''[[存盘点]]''、[[机关]]、''[[飞船]]''构成。(''斜体''为必不可缺的元素)
 
  
 
== Topics & activities ==
 
== Topics & activities ==
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* [[Speedrun]]
 
* [[Speedrun]]
  
此外,近期还产生了新的讨论内容,并且取得了不错的成果:
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In addition, new discussions have recently been produced, and good results have been achieved:
* [[背景]]: 利用图像软件制作全新的Ballance背景场景贴图。
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* [[Background]]: Use image software to create a new Ballance background scene.
  
详情请跳转至以上给出的相关页面进行浏览。
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For details, please jump to the relevant page given above to browse.
  
== 机关 ==
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== Objects ==
  
{{主条目|机关大全}}
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{{Main article|Object}}
为了使关卡更有挑战性、更具可玩性、更加趣味性,Ballance中提供了大量的机关道具。在自制地图的过程中,这些机关的巧妙搭配可以在很大程度上影响一个关卡的游戏体验和地图质量。
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In order to make the level more challenging, more playable, and more interesting, a large number of objects are provided in Ballance. In the process of making maps, the clever combination of these objects can greatly affect the game experience and map quality of a level.
  
特别地,[[分数球]][[生命球]]的内部程序机理和各种机关相同,因此一般也视为机关。
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Specially,the internal procedure mechanism of [[Extra Point]]s and [[Extra Life]]s is the same as that of various objects, so it is generally regarded as an object.
  
== 场景 ==
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== Background ==
  
{{主条目|背景}}
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{{Main article|Background}}
即“背景”。除了第4关和第13关共用一个背景外,Ballance的每一关都在不同的场景环境下进行。场景仅仅由\Ballance\Textures\Sky下的背景贴图决定,并且场景不会影响游戏关卡的光照亮度。不同关卡的光照亮度由\Ballance\3D Entities下的某些文件确定。
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That is "background". Except that levels 4 and 13 share the same background, each level of Ballance is conducted in a different scene environment. The scene is only determined by the background texture under \ Ballance \ Textures \ Sky, and the scene will not affect the brightness of the game level. The brightness of different levels is determined by certain files under \ Ballance \ 3D Entities.
  
== 游戏漏洞和关卡设计问题 ==
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== Game loopholes and level design issues ==
  
{{主条目|Ballance漏洞}}
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{{Main article|Bugs and glitches}}
Ballance和其他游戏一样拥有许多BUG。它们可能是危害性的,导致游戏崩溃并且由于突然出现而对玩家造成惊吓;也可能对游戏进程有益,被认可使用在竞速中。
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Ballance has many bugs and glitches like other games. They may be harmful, cause the game to crash and cause shock to the player due to the sudden appearance; they may also be beneficial to the game process and be approved for use in racing.
  
此外,原版关卡地图在制作时由于制作者的失误,导致有些情况下球会卡死无法移动或彻底无法继续游戏。即:
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In addition, the original levels contain level design errors, which causes inability to complete the levels, such as:
  
* [[欲死不能]] 玩家球体卡死在某区域无法自杀或脱逃,无自杀器的情况下只得重新开始游戏。
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* ''[[Non possum mori]]'': The ball is stuck in a certain area and cannot commit suicide or escape. Without a suicide device, the player has to restart the game.
* [[欲生不能]] 玩家更换了错误的球属性无法过关,而地图逻辑设计失误导致即使自杀重生也无法更换球属性,只得重新开始游戏。
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* ''[[Non possum vivi]]'': The player changed the wrong ball attribute and could not pass the level, and the logic design error of the map made it impossible to change the ball attribute even after suicide and rebirth.
  
== 玩家群体 ==
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== Player Group ==
  
在中国国内目前仅有[[Ballance吧]]与吧友创立的[[帮助:QQ|相关QQ群]]在活跃(先前的另一活跃论坛[[中国Ballance联盟]]已关闭)。国际范围上则分散有各式各样的论坛,其中仅有[[BearKidsTeam]]建立的[[Help:Discord/zh|Discord服务器]]活跃度较高且能收到更多游戏资源。在本页面左侧有“相关网站”一栏可以进入这些讨论网站。
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In China, currently only [[帮助:QQ|相关QQ群]] created by [[Chinese Ballance Forum]] and Bar Friends are active (another previous active forum [[中国Ballance联盟]] is closed). There are various forums scattered internationally, and only [[Help:Discord/zh|Discord服务器]] established by [[BearKidsTeam]] is highly active and can receive more game resources. On the left side of this page there is a "Related Websites" column to enter these discussion sites.
  
 
== History ==
 
== History ==
  
 
Ballance was designed by [[Klaus Riech]], developed by Cyparade and published by Atari on 2 April 2004 (Europe), with the music composer being [[Wikipedia:Mona Mur|Mona Mur]]; its North America version was released on 25 October 2006. Its offical website was http://www.ballance.org/, however, after 2006, no new news was added and this website has been shut down since 2009. [http://web.archive.org/web/20071020052454/http://www.ballance.org/news.htm (web.archive.org) Ballance Developers Homepage (archived on 20 October 2007)]
 
Ballance was designed by [[Klaus Riech]], developed by Cyparade and published by Atari on 2 April 2004 (Europe), with the music composer being [[Wikipedia:Mona Mur|Mona Mur]]; its North America version was released on 25 October 2006. Its offical website was http://www.ballance.org/, however, after 2006, no new news was added and this website has been shut down since 2009. [http://web.archive.org/web/20071020052454/http://www.ballance.org/news.htm (web.archive.org) Ballance Developers Homepage (archived on 20 October 2007)]
截至目前,关于Ballance官方的一切信息都非常稀少。本游戏主要依靠玩家群体自行研究、支持、宣传。
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As of now, all information about the official Ballance is very scarce. This game mainly relies on the player group to research, support and publicize.
 
 
== 相关作品 ==
 
  
Ballance是可考证的最早的3D滚球游戏之一。除此之外,还有许多正规公司推出的完全独立的其他滚球类游戏;它绝佳的可玩性也吸引了很多人模仿制作新的游戏:这其中又包括了盗版的Ballance游戏和游戏论坛中的玩家借鉴游戏玩法所创作的同人游戏。主条目:
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== Related works ==
  
* [[滚球游戏]]
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Ballance is one of the earliest verifiable 3D rolling ball games. In addition to this, there are other fully independent rolling ball games launched by regular companies; its excellent playability also attracts many people to imitate and create new games: this includes pirated Ballance games and games Players in the forum draw on fan games created by gameplay. Main article:
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* [[Rolling ball games]]
 
* [[:Category:Ballance derivatives]]
 
* [[:Category:Ballance derivatives]]
  

2023年5月17日 (三) 19:11的最新版本

Chinese version / 中文版: Ballance/zh
Ballance
Ballance.jpg
MenuLevel of Ballance
Game details
Genre Puzzle
Platform Microsoft Windows
Developer Cyparade
Publisher Atari
Designer Klaus Riech
Composer Mona Mur
Mode Single-player
Release Europe: 2 April 2004 (20 years, 7 months ago)
North America: 25 October 2006 (18 years ago)

Ballance is a 3D video game developed by German studio Cyparade, published by Atari and released in 2004.

In Ballance, players need to manipulate a ball of which the physical properties can be transformed to travel through large and complex mazes in space, avoid traps and solve puzzles, and finally reach the balloons to complete the level. The game provides 13 original levels with roughly increasing difficulties for players to explore (level 13 is the downloadable content, but current installation packages generally include level 13), and a score system to attract players to challenge to get better results. In addition, the very real physics engine makes the manipulation of balls feel very close to that in real life, which greatly improves the playability of the game, and enables players to fully experience the effect of gravity, eventually feeling the charm of "balance".

Ballance comes with 5 languages by default, including German, French, English, Spanish, and Italian. A fan-made Chinese version is also available in Chinese Ballance Forum as a patch.

How to play

In the interface of menus, all operations can be completed by mouse. At the same time, and keys can be used to select the option, and to adjust the option parameters, Enter to set the option, and Esc to return (pressing Esc in the main menu makrs the game confirms whether to quit). While ingame, , , , and controls the movement of the ball, Space to expand the field of view. Left Shift + / adjusts the direction of the camera by turning 90°, and Esc pauses the game.

System requirements

Since Ballance has been released for a long time, most computers today can run it.

The requirements of the configurations can be found in the documentation included in Ballance:

Hardware / software Minimum requirement Recommended
RAM 64 MB 128 MB
Hard disk space 150 MB More than 150 MB
CPU 350 MHz Intel Pentium II 450 MHz INTEL Pentium III
Graphics card Integrated Graphics Card 3D graphics card with 16 MB RAM as minimum
Driver CD-ROM CD-ROM
Operating system Windows 98 (No Windows NT) Windows ME / 2000 / XP
DirectX version 8.1 Greater than 8.1

In addition, because Ballance is largely incompatible with the configuration of today's computers, it is often impossible to run the real performance of today's computers during runtime, resulting in stalls, dropped frames, and other serious BUG. If you need to optimize the running effect of Ballance, please refer to Ballance Optimization. If you can’t run Ballance, you can refer to Q&A#非Windows XP系统打不开游戏/进入游戏黑屏/游戏内吃命卡死怎么办? in the prompt method to solve.

Game information

The Ballance level is made up of Objects and Roads (as well as some miscellaneous elements like decoration).

Topics & activities

After 15 years' developing, currently main topics in Ballance forums are:

In addition, new discussions have recently been produced, and good results have been achieved:

  • Background: Use image software to create a new Ballance background scene.

For details, please jump to the relevant page given above to browse.

Objects

Main article: Object

In order to make the level more challenging, more playable, and more interesting, a large number of objects are provided in Ballance. In the process of making maps, the clever combination of these objects can greatly affect the game experience and map quality of a level.

Specially,the internal procedure mechanism of Extra Points and Extra Lifes is the same as that of various objects, so it is generally regarded as an object.

Background

Main article: Background

That is "background". Except that levels 4 and 13 share the same background, each level of Ballance is conducted in a different scene environment. The scene is only determined by the background texture under \ Ballance \ Textures \ Sky, and the scene will not affect the brightness of the game level. The brightness of different levels is determined by certain files under \ Ballance \ 3D Entities.

Game loopholes and level design issues

Main article: Bugs and glitches

Ballance has many bugs and glitches like other games. They may be harmful, cause the game to crash and cause shock to the player due to the sudden appearance; they may also be beneficial to the game process and be approved for use in racing.

In addition, the original levels contain level design errors, which causes inability to complete the levels, such as:

  • Non possum mori: The ball is stuck in a certain area and cannot commit suicide or escape. Without a suicide device, the player has to restart the game.
  • Non possum vivi: The player changed the wrong ball attribute and could not pass the level, and the logic design error of the map made it impossible to change the ball attribute even after suicide and rebirth.

Player Group

In China, currently only 相关QQ群 created by Chinese Ballance Forum and Bar Friends are active (another previous active forum 中国Ballance联盟 is closed). There are various forums scattered internationally, and only Discord服务器 established by BearKidsTeam is highly active and can receive more game resources. On the left side of this page there is a "Related Websites" column to enter these discussion sites.

History

Ballance was designed by Klaus Riech, developed by Cyparade and published by Atari on 2 April 2004 (Europe), with the music composer being Mona Mur; its North America version was released on 25 October 2006. Its offical website was http://www.ballance.org/, however, after 2006, no new news was added and this website has been shut down since 2009. (web.archive.org) Ballance Developers Homepage (archived on 20 October 2007) As of now, all information about the official Ballance is very scarce. This game mainly relies on the player group to research, support and publicize.

Related works

Ballance is one of the earliest verifiable 3D rolling ball games. In addition to this, there are other fully independent rolling ball games launched by regular companies; its excellent playability also attracts many people to imitate and create new games: this includes pirated Ballance games and games Players in the forum draw on fan games created by gameplay. Main article:

See also

Wikipedia: Ballance