First CLU's Level

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First CLU's Level
CL1 2.jpg
A view around the checkpoint of section 2
Basic infomation
Original name CL 1 – First CLU's Level
Author CLU[1]
Release date 30 May 2019[2]
Section count 4
Expanded information
Authorization type Free for use and distribution
Suitable for Ballance
Included in Map Package Yes
Records supported by Ballance

First CLU's Level, full name CL 1 – First CLU's Level, is a custom level made by CLU[1], which was released on 30 May 2019 (UTC)[2] in the Discord Ballance Server.

Content

This level is the first one made by a non-Chinese mapper. According to the author's description, he has been making it since 20 April.

Download

The original file was 2.2 MB in size; however after a clean-up the size might be reduced to less than 1 MB.

Version Date Download
Clean-up version 1 June 2019
Original version 30 May 2019 文件:CL 1 - First CLUs Level.nmo

Gallery

Comments

So I just tried the level and here are my feedbacks or reviews (on the standards in our Chinese forum, and something bad is that the standards, or the definition of “fine works” are really difficult to reach for new mappers as the custom mapping has been started since 2008, but don't be discouraged; since you're the first non-Chinese person to release a completed custom level, I can only compare it with earlier Chinese levels):

1. On the general designs of this level:

Really exquisite and creative design with almost no flaws, better than most new Chinese mappers.

Some explanations: for example, sometimes when you die (which means that your ball falls and touches the death zone, or the depth test cubes and is reseted to the checkpoints), you find your can't get the correct type of ball to pass the level; when you get stucked at someplace and can't move or die, only to restart the level. These are called flaws in mapping.

2. On the minutiae of this level:

Sadly the minutiae of this level still can't reach the common standards in Chinese forums, although already better than most levels of Chinese mappers. But it's easy to improve.

Some explanations: the minutiae are, for example, the precise matching up and aligning of floors (rails, and their textures) and modules, the hitting and rolling sounds of floors and rails, the disposing of unused and useless objects and components, etc. BallanceBug (at the Discord server), 1 June 2019

Notes

  1. 1.0 1.1 The author, with the Russian name Веселый Клу on Discord server, specified this name.
  2. 2.0 2.1 The precise time is UTC 2019-05-30 16:56; for those who live in or to the east of the UTC+8 timezone, the time might be recorded as 31 May 2019.