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Dome
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{{Languages|zh|Dome/zh}}
{{Module descObject
| img = [[File:VT里观察Dome.png|200px]]
| desc = The appearance of Dome in [[Virtools]]. It has a [[shadow]] of the same size with a slight offset.
| module modul = P_Dome
| name = Dome
| appearance levels = 1, 3, 5, 7, 8, 10, 11
}}
'''Dome''' is a decorative [[moduleobject]] in [[Ballance]], with the common characteristics of modulesobjects.
However, domes are not mobile like other modulesobjects, and in [[default level]]s, if the dome is placed near a [[checkpoint]], the dome module will be added into both two sectors, which results in the false scene of the dome "not disappearing after completing the sector", causing many to misrecognize dome as a type of [[floor]]s in the past.
== Characteristics ==
== Did You Know ==
* In most default levels, including [[Menulevel]], throughout the whole level, there is only one dome, which usually appears at large platforms where there are many ways to go. However, there are three domes in Level_10: two in the first [[sectorsection]] and one in the fifth sectorsection.
* A dull sound is produced when a wooden ball hits a dome, and the sound will be sharper and crisper if a stone ball hits the dome instead. This is also how the Chinese nickname of dome 'Big Ben' is formed. But if a paper ball hits a dome, the sound will be the same as if the paper ball lands on the floor.
* We can see that dome has its mass in its setup, but it is meaningless as the dome is completely unmovable.
* Domes have higher elasticity than floors. Hence it is used to increase the speed or the height of rebound of the ball in speedrun in 'elastic mode'.
{{module listObjects}}