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Default levels

添加3字节2023年5月17日 (三) 17:41
modul --> object
Players can also use paper balls to jump directly from the initial platform in the second section, which is very ornamental and easy to achieve.
In addition, 3-4 includes the [[turnstile]] and [[T-bridge]] as part of a small modul array (including a linkage mechanism).
=== Level 4 ===
There are no new moduls objects in this level, but the terrain is quite different from the first three levels: a large number of arches are used.
The first difficulty is in the first section, with the convex arch. Beginners can easily fall off here. Try to enter when the wooden ball is stable at the bottom of the concave arch wood in front, and try to not press other keys during this period, and only press the opposite key when the ball is offcenter. It is more difficult to get the last extra point in this section: players need to go around the lamp post near the side of the convex arch to get this.
At the end of the fifth section, there is a wooden ball leap, and you only need to keep pressing the forward button to pass. Other than that, there are no other difficulties in this level.
There are no new moduls objects in this level, but a new surface ''[[Modul_16]]'' has appeared. It is a stone surface with a hole in the middle. Tracks are consistent. But unlike steel rails, stone balls can also pass through this road with a run-up.
=== Level 6 ===
The second section is the only [[checker grid]]<ref>The same road model also appears at the farthest end of the '''demo level''' in the original playable level. </ref>. Pay attention as to not fall through the hole!
The third section introduces the [[sandbag]]. This modul object often acts as an obstacle. Be careful not to be hit by it.
The fifth section introduces the [[swing]]. This kind of modul object is more dangerous for beginners, so a lower platform is also provided. This is also the only place where the original route of the original level requires the player to pass the swing in the state of a stone ball (though one can just use the wooden ball)
Additionally, this level has two continuous side rails. If one can get through 7-1, it should be easy here. (Press and hold two keys)
The first lift of the fifth bar can be a trap for first-timers. Push only 3 of the 5 walls.
This level also introduces the [[2-flap bridge]], and by this level, all moduls objects have been introduced.
=== Level 10 ===
The first section is particularly lengthy and is divided into three subsections. It is worth mentioning that the first sections of Levels 1, 5, and 10 that use ''Music_Theme_1'' as the background music are relatively lengthy and are clearly divided into multiple independent subsections.
This level is like a simple splicing combination of various modulsobjects, not difficult or challenging, so that there is only one sentence in the help document for this level: "If you made it all the way to this level you shouldn´t encounter any serious obstacles here."</ref>But this level is also slightly magical, and there are some design concepts of road surfaces and rails that are different from other levels.
Almost all moduls objects appear in this level (only the [[prop wooden ball]] and [[turnstile]] do not appear), so many [[mapping|mappers]] choose to use the NMO file of this level as the initial map template.
In this level, you can use a glitch to adjust to [[non-90-degree angle of view|45°]] and pass this level with a stone ball.
Level 11 contains 6 sections.
This level is mainly based on logic. This level requires players to think carefully about the logic that combines the surface with the modulsobjects. At the same time, there are still difficult technical challenges at the end of the 5th and 6th sections.
This level is also the only original level where the ball can pass directly through the [[SkyLayer]]; and it is relatively easy to use [[paper ball]] to pass by means of a [[gheto]].
# Birth or respawn: [[resetpoint]]
# Clearance: [[Balloons]]
Designs such as moduls objects are also added to the levels. The overall characteristics of levels 1 to 13 are from easy to difficult. The production of Ballance's original levels follows certain principles in terms of details and map design.
== Did you know ==
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