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Default levels

添加14字节2023年5月17日 (三) 17:29
name change for extra life and extra point
There are only 4 [[section]]s in the initial level. There will be a tutorial prompt every time you start, and you can skip the tutorial by pressing Q. Also due to the camera switch mentioned in the tutorial, this is the only map where the initial camera is oriented in the opposite direction to the path of the level.
The difficulty of this level is very low, and wide or concave roads are mostly used, with extensive use of protective [[guardrails]]. This level also introduces the [[box]], [[extra life orb]], [[transformer]], [[score orbextra point]], [[prop ball]], [[dome]], [[falling stone]], and [[slider]], but there are strict protection measures around the obstacles.
There is no paper transformer in level 1. This may be because the paper ball is uneven, and it is not easy for beginners to make it roll smoothly.
The help document accompanying the Ballance game mentions that "a [[score orbextra point]] is hidden" and its location is in the two [[box]]es built up above the large platform in the second section.
=== Level 2 ===
This level introduces [[side rail]]s, and it is required for wooden or paper balls to stick to it and pass. This will be the first difficult point, but fortunately, when the side rail first appeared, a platform was provided below it to ensure that the player would not fall.
In section 2, there is a a rail slop with a huge drop. This is also the game's first "stone ball rollercoaster" area. It may not be easy for the player to throw the stone ball to the upper rail to leave when the player tries for the first time, but the first stone ball in this section provides protection measures when the stone ball leaps, so that the player can continue even if it fails; although the second place has no protection, it provides an easily obtainable [[extra life orb]] which allows the player to repeat.
Players can also use paper balls to jump directly from the initial platform in the second section, which is very ornamental and easy to achieve.
There are no new mechanisms in this level, but the terrain is quite different from the first three levels: a large number of arches are used.
The first difficulty is in the first section, with the convex arch. Beginners can easily fall off here. Try to enter when the wooden ball is stable at the bottom of the concave arch wood in front, and try to not press extra other keys during this period, and only press the opposite key when the ball is offcenter. It is more difficult to get the last score orb extra point in this section: players need to go around the lamp post near the side of the convex arch to get this.
In the second section, as long as the stone ball is going down, press and hold the key opposite to the direction of the slide, and you can pass it carefully. If you still find it difficult, you can push down the boxes and prop balls on the highest platform as a buffer.
The seventh section has a certain logic. Try to go to the upper floor in the state of a stone ball to observe how to reach the exit. This section also has a very large amount of shortcuts.
In the eighth section, the original route is for the stone ball to go on the convex wooden arch. Be sure to reach at least the end of the first log to get the extra life orb. (Or, if you managed to get to this section as a paper ball, you can [[gheto]] the stone transformer.
After clearing the level, there will be a [[Flying Saucer]] to pick up the wooden ball, accompanied by special sound effects.
** There is a large section of 13-2 that has no shadows.
** There are two (abandoned) stone transformers at the high altitude of 13-4; if one dies as a stone ball here, there will be a [[wrong ball]] softlock, and the level can only be restarted.
** 13-5's stone transformer and score orb extra point are behind [[checkpoint]], and the sound set of the last section of the rail is wrong.
*: And because the 13th level is a late release <ref name="release" />, and the production team disbanded shortly after {{source request}}, this statement continues to be supported.
* There is a long-standing legend in [[Ballance Bar]] that in a lost version of the Twilight zone, in addition to the 13th level "Speed", there are also the 14th level "Strength" and the 15th level "Ability", but this is merely a myth; there is no evidence of such. But, this also gave birth to the custom series [[Power]] and [[Ability]] "pseudo", and the Ballance Mod produced by [[Ballance Mod Loader Gamepiaynmo/|Gamepiaynmo The Loader plug-in]] directly added the "power" and "ability" selection function.
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