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BallanceMMOClient

删除285字节2023年2月8日 (三) 01:00
Keyboard Shortcuts
==== Self Status ====
* {{code|Tab}}: 显示/隐藏其他玩家的影子球的名称标签。Toggle name plates for other players.* {{code|F3}}: 显示/隐藏调试信息。Toggle debug information.* {{code|F3 + A}}: 重新加载服务器内玩家状态。如果玩家名称标记和实际影子球错位,可以使用重载功能调整。Reload player status. Use this to readjust when name plates and shadow balls are offset.* {{code|Ctrl + Tab}}: 显示比赛内非旁观玩家的实时状态(所在的地图和小节)列表。Show realtime status of players in the race, including current map and checkpoint. <ref>先按住 Hold Ctrl 再按 Tab(其他快捷键同理),虽然要同时按下但顺序不可错乱。then press Tab. The order matters.</ref>* {{code|Ctrl + <nowiki>`</nowiki>}}: 显示/隐藏自己的(经历网络延迟后的)实时影子球,方便观察自身延迟。Show shadow ball of yourself (after network latency). Useful for latency test.<ref>{{code|<nowiki>`</nowiki>}} 键位于标准 key is to the left of {{code|1}} on a standard QWERTY 键盘的 1 键左侧,同时可以用于输入 keyboard and can be used to type tilde symbol ({{code|<nowiki>~</nowiki>}}) when combined with {{code|<nowiki>Shift</nowiki>}}</ref><ref name="single-player" />* {{code|Ctrl + Shift + ↑}}: 重置自己的视角。防止比赛过程中意外切换到非 90 度视角状态后无法正常继续比赛。Reset camera. Useful when you accidentally set a nonstandard camera angle. Some rules force a player to forfeit the game if nonstandard camera angle is used.<ref>重置视角时摄像机需要有大约 Please allow 1~-2 秒的调整时间,此期间建议不要移动防止出现其他意外(可以在变球器上时调整视角,减少非必要的时间浪费)。seconds for the camera to readjust and do not move before it's done. You can do this while inside a transformer to avoid some time loss.</ref>
==== Tournament Status ====
* {{code|Ctrl + <nowiki>[3 or 2 or 1]</nowiki>}}: 发出对玩家所在地图开始比赛的对应倒数命令。Start countdown.* {{code|Ctrl + 0}}: 发出对玩家所在地图的起跑命令(玩家收到后会同时重置本地的比赛用时计时器)。根据服务器相关设置,地图相同的玩家收到后可能会自动重开所在地图。Start the race. Resets the race timer for all players. Depending on settings of the server, the level may be restarted.* {{code|Ctrl + 4}}: 发出对玩家所在地图的准备命令。Notify the players to ready up.* {{code|Ctrl + 5}}: 发出对玩家所在地图的确认准备状态的命令(用于提示玩家对自己是否准备好了进行示意)。Ask the players to confirm readiness.* {{code|Ctrl + D}} double click quickly(press twice consecutively: Send DNF Forfeit the current level (Did did-not -finish) signal for current map.
== Available Servers ==

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