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{{Languages|zh|碰撞组}}
'''Collision Group''' is a property of physicalized objects in [[Virtools]], which is a string used for controlling which collision of the specified object and other objects will be processed by the physics engine. 碰撞组属性是一个字符串,用以控制一个对象与哪些对象产生的碰撞会被物理引擎处理。碰撞组与 Virtools 中由对象构成的Collision Group is ''not'' the same as the [[组group]] (Group) 并非同一概念。, as the latter is composed of objects.
{| class="wikitable"
|-
! scope="col" | 组名/对象Group name (object)! scope="col" | 碰撞组Collision Group
|-
| [[路面Floor|Phys_Floors]]
| <code>Floor</code>
|-
| [[钢轨Rail|Phys_FloorRails]]
| <code>Floor</code>
|-
| [[Stopper/zh|Phys_FloorStopper]]
| <code>Ball</code>
|-
| [[箱子Box|P_Box]]
| <code></code>
|-
| [[Dome/zh|P_Dome]]
| <code></code>
|-
| [[道具球Prop Ball|P_Ball_Paper]]
| <code></code>
|-
| <code></code>
|-
| [[玩家球Player Ball]]
| <code>Ball</code>
|}