“Stopper”的版本间的差异

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{{Languages|zh|Stopper/zh}}
 
{{Languages|zh|Stopper/zh}}
{{Translation}}
 
 
{{Infobox
 
{{Infobox
 
  | title      = Stopper
 
  | title      = Stopper
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  |  data3 = All levels
 
  |  data3 = All levels
 
}}
 
}}
'''Stopper''' is the common name for objects in the Phys_FloorStopper [[group]]. It is a type of physical floor and is only effective for entities (including most [[module]]s and [[prop ball]]s) other than the [[player ball]]. Since its [[collision group]] is the same as the player ball, the latter just ignores and gets through it on "contact".
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'''Stopper''' is the common name for objects in the ''Phys_FloorStopper'' [[group]]. It is a type of physical floor and is only effective for entities (including most [[object]]s and [[prop ball]]s) other than the [[player ball]]. Since its [[collision group]] is the same as the player ball, the latter just ignores and gets through it on "contact".
  
 
== Functions ==
 
== Functions ==
  
Stoppers exist at the end of [[floor]]s in [[default level]]s, in the shape of a small piece of wood below the floor level, to support various kinds of modules that are able to be knocked down. Though is the most common type of Stopper, just like floors and [[rail]]s, every 3D model that is sent to the Stopper group works correctly as a Stopper.
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Stoppers exist at the end of [[floor]]s in [[default level]]s, in the shape of a small piece of wood below the floor level, to support various kinds of objects that are able to be knocked down. Though is the most common type of Stopper, just like floors and [[rail]]s, every 3D model that is sent to the Stopper group works correctly as a Stopper.
  
 
Stoppers in other forms are all hidden (for example, some stoppers in Level 13).  
 
Stoppers in other forms are all hidden (for example, some stoppers in Level 13).  
  
Stoppers are effective to all entities other than the player ball, which leads to its frequent appearance in module-only designs in [[custom level]]s, especially to modules that ignore normal floors. Stoppers in this form are usually hidden or with floors in the same shape.  
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Stoppers are effective to all entities other than the player ball, which leads to its frequent appearance in object-only designs in [[custom level]]s, especially to objects that ignore normal floors. Stoppers in this form are usually hidden or in the same shape as floors.  
  
Stoppers can also be made into prop-ball-only paths; 但这种设计一般会被认为“坑人”,是对玩家的戏弄。因此自制地图中需要这么做的时候,往往会设置一些提示(如不同的[[贴图]]或安放一个警示牌)来告诉玩家不要试图通过这条路。但因为这样做还是容易引发问题,这种设计在现今的自制地图中已经很少见了。
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Stoppers can also be made into prop-ball-only paths; however, this design is generally considered tricking. Therefore, stoppers of this type in custom levels are usually highlighted (such as using different [[textures]] or with a warning sign) to tell the player not to try to go through them. Since the probable problems, this design is rare in today's custom levels.
  
 
== Physical parameters ==
 
== Physical parameters ==
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| Ball
 
| Ball
 
|}
 
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=== 标准木质 Stopper 的参数 ===
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=== Standard Wooden Stopper ===
  
厚度 0.5 米,宽 5 米,长 1 米;侧截面是直角梯形,较短的下底边长度 0.5 米;放置在路面附近时,其顶面位于普通[[路面]]顶面下方 0.5 米处。
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0.5 meters thick (0.1 units),5 meters wide (1 unit),1 meter long (0.2 units), with shorter bottom edge length 0.5 m (0.1 units); it is usually placed 0.5 m (0.1 units) below the top surface of normal [[floor]]s.
  
== 你知道吗 ==
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== Did you know ==
  
* [[机关]]触碰 Stopper 时会产生类似于木板碰撞的[[音效]](但无需归入音效组)。
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* When stoppers are touched by [[object]]s, a wooden [[sound effect]] is produced. hovever, producing that sound does not need the stopper to be in any extra sound effect groups.
* 虽然机关触碰 Stopper 时有音效,但同一张地图中仅有第一个 (Phys_FloorStopper 组中第一个) Stopper 会产生音效。这虽然意味着可以制作出不带音效的隐藏 Stopper,但同一张地图内所有需要音效的 Stopper 均应被附加到同一个物体,并被第一个归入 Phys_FloorStopper 组。
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* Despite the existence of the sound effect, only the first stopper in the same level (the first in the Phys_FloorStopper group) is able to produce sound effects. Though this means that a hidden stopper without sound effects can be made, all stoppers that need sound effects in the same level must be attached into the same object and be firstly sent into the Phys_FloorStopper group.
* 第十三关第三小节阻挡沙袋用的护栏实际上是一列护栏(归组为 Phys_FloorRails)和同样模型的 Stopper 重叠而成的,该 Stopper 的命名为标准的 ''Floor_Stopper'',拼接了全图所有的 Stopper。因此[[沙袋]]撞到护栏时会发出特别的撞击音效;同理,第四小节阻挡[[单摆]]的护栏实际上也不是护栏,而是同一个 Stopper。它本身是隐藏的(不可见),因此不难发现,第二小节[[推板]]处看到的 Stopper 实际上是假的,它没有归属于任何一个组,亦类似于[[装饰]]那样毫无作用,命名为 ''StopperDummy''。
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* The [[guard rail]] for blocking the sandbags in the third section of Level 13 is actually a series of guard rails (grouped as Phys_FloorRails) and a stopper of the same model. The stopper is named as the standard "Floor_Stopper". Therefore, [[sandbag]]s produces the special impact sound on contact of the guard rails; similarly, the guard rails that block [[turnstile]]s in the 4th [[section]] is actually a stopper.
* Stopper 可以像[[路面]]那样添加[[影子]],而且效果并不是像同样可以添加影子的[[钢轨]]那样不美观。但原版关卡中的 Stopper 均没有添加影子,原因未知。
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* Just like floors, [[shadow]]s can be added to stoppers. However, stoppers in default levels do not have shadows for unknown reasons.
  
== 画廊 ==
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== Gallery ==
  
 
<gallery mode='packed'>
 
<gallery mode='packed'>
File:13-3护栏stopper.jpg|在 {{zh|Virtools}} 中观察13-3沙袋处的护栏(下方)和被隐藏的 Stopper (上方)。原本是重合的,为了便于观察特意分离。卡住沙袋的实际上是上方的 Stopper 。
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File:13-3护栏stopper.jpg| 13-3 sandbag guard rails (bottom) and the hidden stopper (top), intentionally separated for easier observation.
File:Stopper钢轨.jpg|自制地图[[完美思维3之场景版]]中钢轨模样的 Stopper ,一个道具木球正在通过。为了警告玩家,这个“钢轨”的贴图很淡而且是网格状的。图中的纸球是操作失误而坠落的玩家球。
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File:Stopper钢轨.jpg|A stopper for prop balls in the custom level [[Perfect Thought 3]]. To warn players, the texture of this "rail" is faint and grid-like.
 
</gallery>
 
</gallery>
 
{{element list}}
 
{{element list}}

2023年5月18日 (四) 07:16的最新版本

Chinese version / 中文版: Stopper/zh
Stopper
Bascule bridge-level2.jpg
A bascule bridge is being knocked down by the stone ball; a stopper used as bedding can be seen in the right.
Basic information
Floor module Phys_FloorStopper
Levels of appearance All levels

Stopper is the common name for objects in the Phys_FloorStopper group. It is a type of physical floor and is only effective for entities (including most objects and prop balls) other than the player ball. Since its collision group is the same as the player ball, the latter just ignores and gets through it on "contact".

Functions

Stoppers exist at the end of floors in default levels, in the shape of a small piece of wood below the floor level, to support various kinds of objects that are able to be knocked down. Though is the most common type of Stopper, just like floors and rails, every 3D model that is sent to the Stopper group works correctly as a Stopper.

Stoppers in other forms are all hidden (for example, some stoppers in Level 13).

Stoppers are effective to all entities other than the player ball, which leads to its frequent appearance in object-only designs in custom levels, especially to objects that ignore normal floors. Stoppers in this form are usually hidden or in the same shape as floors.

Stoppers can also be made into prop-ball-only paths; however, this design is generally considered tricking. Therefore, stoppers of this type in custom levels are usually highlighted (such as using different textures or with a warning sign) to tell the player not to try to go through them. Since the probable problems, this design is rare in today's custom levels.

Physical parameters

Friction Elasticity Mass (ton) Collision Group
0.7 0.3 1.0 Ball

Standard Wooden Stopper

0.5 meters thick (0.1 units),5 meters wide (1 unit),1 meter long (0.2 units), with shorter bottom edge length 0.5 m (0.1 units); it is usually placed 0.5 m (0.1 units) below the top surface of normal floors.

Did you know

  • When stoppers are touched by objects, a wooden sound effect is produced. hovever, producing that sound does not need the stopper to be in any extra sound effect groups.
  • Despite the existence of the sound effect, only the first stopper in the same level (the first in the Phys_FloorStopper group) is able to produce sound effects. Though this means that a hidden stopper without sound effects can be made, all stoppers that need sound effects in the same level must be attached into the same object and be firstly sent into the Phys_FloorStopper group.
  • The guard rail for blocking the sandbags in the third section of Level 13 is actually a series of guard rails (grouped as Phys_FloorRails) and a stopper of the same model. The stopper is named as the standard "Floor_Stopper". Therefore, sandbags produces the special impact sound on contact of the guard rails; similarly, the guard rails that block turnstiles in the 4th section is actually a stopper.
  • Just like floors, shadows can be added to stoppers. However, stoppers in default levels do not have shadows for unknown reasons.

Gallery