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Non possum mori

添加384字节2023年5月18日 (四) 18:07
无编辑摘要
{{Languages|zh|欲死不能}}
'''''Non possum mori''''' <ref>speedystoneball's term; short form: ''mori''</ref> (Latin for "(I) can't die") , also known as a '''stuck ball''' or '''Stuck balltrap'''<ref>Dilant' s term</ref> is a softlock where the player is unable to make progress because the ball is stuck and can neither die nor complete the section. ''Non possum mori'' can only be removed by restarting the level or installing a [[suicider]].
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After the player gets into a ''non possum mori'', the [[ball]] cannot escape, so unless the level is restarted, the game cannot continue. ''Non possum mori'' can be a [[mapping]] flaw that ''generally'' can be avoided by the map maker's careful inspection of the map logic.
Whether it is ''Non possum mori'' appears in both [[original maplevel]] or s and [[self-made mapcustom levels]], it may appear that you can't die. It is generally believed that the inability to die ''non possum mori'' in self-made maps custom levels (if it exists they exist but is not easy to trigger) is only a slight error in cartography mapping that can be tolerated, and is not as serious as ''[[I cannot livenon possum vivi]]''. However, if there are not too many deaths ''non possum mori'' s in a maplevel, it will still lead to a greatly reduced player experience.
== types ==
In particular, [[paper ball]] has a large "randomness" due to its irregular shape, and it may happen to be stuck on a narrow road surface that can pass through under certain normal conditions because the long axis just passes through a narrow gap . For example, [[Original level]] The spiral [[double rails]] spacing of 12-7 is too small. If you use a paper ball and derail, it may cause the ball to be stuck in it.
=== ''Non possum mori'' with moduls objects ===
[[ModulObject]]s (including [[prop ball]]s) can be quite "random" in creating ''non possum mori'', and it is generally caused by the semi-free movement of the modul, which can cause the player's ball to be stuck between the modul and the organ or between the organ and the road triggered in the middle.
It's worth noting that sometimes balls pushing multiple side-by-side [[boxes]] or prop balls at the same time can also cause incapacity (the ball gets "stuck" on the side of the prop), even though the player ball should be able to move normally . This should be a problem with Ballance's own physics engine.
If the player ball falls from the platform, but bypasses the [[DepthTestCube]], it will fall indefinitely, instead of resurrecting to continue the challenge or failing to replay. For example, there is no DepthTestCube near end of level 7. When the player falls in front of the balloon and continues to move forward, it is easy to cause ''non possum mori''.
 
=== ''Non possum mori'' due to transformers ===
If two different transformers are two close to each other, the ball can be stuck in an infinite loop, repeatedly changing balls. This can usually only be fixed by holding down the Esc key to open the menu.
== Pseudo-''non possum mori'' ==
== See also ==
* Another type of softlock: ''[[Non possum vivi]]'' == References ==
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