Collision Group

来自Ballance Wiki
BallanceBug讨论 | 贡献2020年3月21日 (六) 15:24的版本
(差异) ←上一版本 | 最后版本 (差异) | 下一版本→ (差异)
跳转至: 导航搜索
Chinese version / 中文版: 碰撞组

Collision Group is a property of physicalized objects in Virtools, which is a string used in controlling which collision of the specified object and other objects will be processed by the physics engine. Collision Group is not the same as the group, as the latter is composed of objects.

Collisions of two objects with the same Collision Group will not be processed by the physics engine, meaning that they will pass through each other on "collision", while every collision of objects with empty Collision Groups will be processed.

Below is a list of Collision Groups of selected objects in Ballance:

Group name (object) Collision Group
Phys_Floors Floor
Phys_FloorRails Floor
Phys_FloorStopper Ball
P_Box
P_Dome
P_Ball_Paper
P_Ball_Stone
P_Ball_Wood
Player Ball Ball