“Collision Group”的版本间的差异

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{{Languages|zh|碰撞组}}
 
{{Languages|zh|碰撞组}}
{{translation}}
 
  
'''Collision Group''' is a property of physicalized objects in [[Virtools]]. 碰撞组属性是一个字符串,用以控制一个对象与哪些对象产生的碰撞会被物理引擎处理。碰撞组与 Virtools 中由对象构成的[[]] (Group) 并非同一概念。
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'''Collision Group''' is a property of physicalized objects in [[Virtools]], which is a string used for controlling which collision of the specified object and other objects will be processed by the physics engine. Collision Group is ''not'' the same as the [[group]], as the latter is composed of objects.
  
两个物体发生碰撞时,如果它们的碰撞组相同,则此碰撞不会被物理引擎处理。此时这两个物体会互相穿透对方。
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Collisions of two objects with the same Collision Group will not be processed by the physics engine, meaning that they will pass through each other on "collision".
  
如果该属性为''''''字符串,该物体与所有其他物体产生的碰撞均会被处理。
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Every collision of objects with '''empty''' Collision Groups will be processed.
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Below is a list of Collision Groups of selected objects in [[Ballance]]:
  
Ballance关卡中部分对象组对应的碰撞组如下:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col" | 组名/对象
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! scope="col" | Group name (object)
! scope="col" | 碰撞组
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! scope="col" | Collision Group
 
|-
 
|-
| [[路面|Phys_Floors]]
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| [[Floor|Phys_Floors]]
 
| <code>Floor</code>
 
| <code>Floor</code>
 
|-
 
|-
| [[钢轨|Phys_FloorRails]]
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| [[Rail|Phys_FloorRails]]
 
| <code>Floor</code>
 
| <code>Floor</code>
 
|-
 
|-
| [[Stopper/zh|Phys_FloorStopper]]
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| [[Stopper|Phys_FloorStopper]]
 
| <code>Ball</code>
 
| <code>Ball</code>
 
|-
 
|-
| [[箱子|P_Box]]
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| [[Box|P_Box]]
 
| <code></code>
 
| <code></code>
 
|-
 
|-
| [[Dome/zh|P_Dome]]
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| [[Dome|P_Dome]]
 
| <code></code>
 
| <code></code>
 
|-
 
|-
| [[道具球|P_Ball_Paper]]
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| [[Prop Ball|P_Ball_Paper]]
 
| <code></code>
 
| <code></code>
 
|-
 
|-
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| <code></code>
 
| <code></code>
 
|-
 
|-
| [[玩家球]]
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| [[Player Ball]]
 
| <code>Ball</code>
 
| <code>Ball</code>
 
|}
 
|}

2020年3月20日 (五) 21:09的版本

Chinese version / 中文版: 碰撞组

Collision Group is a property of physicalized objects in Virtools, which is a string used for controlling which collision of the specified object and other objects will be processed by the physics engine. Collision Group is not the same as the group, as the latter is composed of objects.

Collisions of two objects with the same Collision Group will not be processed by the physics engine, meaning that they will pass through each other on "collision".

Every collision of objects with empty Collision Groups will be processed.

Below is a list of Collision Groups of selected objects in Ballance:

Group name (object) Collision Group
Phys_Floors Floor
Phys_FloorRails Floor
Phys_FloorStopper Ball
P_Box
P_Dome
P_Ball_Paper
P_Ball_Stone
P_Ball_Wood
Player Ball Ball