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BMMaker
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{{Languages|zh|BMMaker/zh}}
{{Appbox
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'''BMMaker''' is a tool used in [[mapping]] for mass production of [[floor]]s. It generates .ms MS scripts, which is a type of script that can be read and executed by [[3ds Max]]; BMMaker itself does not serve as a model generator, but a tool that generates the script which can be executed to generate models in 3ds Max.
Because of some problems due to of the pavement floor model used in the original(Such original version (such as cracks and too many vertices),2019/01vertices),a version fixing that was made by [[User:BallanceBug|ballancebugBallanceBug]] A repaired version was made in January 2019 and released the following next month, and a further repaired version was made again in September of the same year.
== Download ==
{| class="wikitable"
! Version !! Date !! Download
|}
== Compatibility ==
{| class="wikitable" style="font-size: 0.92em"
|-
! 对应路面 Corresponding floor type !! 颜色 Color !! 颜色具体数值Color value
|-
| 平路 Flat || {{Square|1em|#000000}} 黑色 Black || #000000 (RGB: 0, 0, 0)
|-
| 凹路Profile (包括突起的路边缘Including raised road edges) || {{Square|1em|#800080}} 紫色 Purple || #800080 (RGB: 128, 0, 128)
|-
| 平凹转换 ProfilFlat (profile-flat conversion) || {{Square|1em|#316AC5}} 蓝色 Blue || #316AC5 (RGB: 49, 106, 197)
|-
| 内路Profile platform (突起边缘的内部路面lower floors inside) || {{Square|1em|#808000}} 土绿色 earth green || #808000 (RGB: 128, 128, 0)
|-
| [[纸变Paper transformer]] || {{Square|1em|#00FFFF}} 天蓝色 sky blue || #00FFFF (RGB: 0, 255, 255)
|-
| [[木变Wood transformer]] || {{Square|1em|#FF8000}} 橙色 orange || #FF8000 (RGB: 255, 128, 0)
|-
| [[石变Stone transformer]] || {{Square|1em|#00C000}} 绿色 green || #00C000 (RGB: 0, 192, 0)
|-
| 保留路面,用于在这里拼接[[风扇]]之类的其他路面 Edgeless floor (for jointing other types of floors) || 其余颜色(除去白色 Other colors, with the exception of white #FFFFFF) FFFFFF || -
|}
{{BrClear}}
=== 分析与生成脚本 Analysis and generation of scripts ===
After drawing the road and saving Pic.bmp. You can run the program itself: Engineering 1.exe, click in turn: import pic.bmp and start profiling. After clicking to start profiling, it will freeze for a period of time until the parsing is completed. At this time, the program may become unresponsive and you can ignore it. In addition, the program also provides a text box, which is located above the import pic.bmp button. It is used to control the generated height. The default is 0. When making a multi-layered pavement, you can control the height of the generated pavement (because Bmmaker converts 2D graphics, so The generated pavement must be on a plane.) The program maker recommends that when multi-layer pavements need to be generated, the pavement interval is recommended to be 5, which is increased by 5 each time the pavement is generated.=== 生成路面 Generate pavement ===
[[File:Bmmaker-AttachExample.png|250px]]
=== 焊接路面 Welding pavement ===
[[File:Bmmaker-FlawFloor.png|240px]]
[[File:Bmmaker-WeldFloor.png|360px]]
[[File:Bmmaker-CancelSmooth.png|400px]]
== 缺陷 Defects ==
{{Translation}}* 需要玩家手动进行大量调节,操作较繁琐。The author needs to make a lot of adjustments manually, and the operation is tedious.* 制作出的路面大小是以 The size of the pavement produced is 2.5x2.5 为单位的,而原版是 , and the original version is 5x5 为单位,因而 . Therefore, the number of vertices created by BMMaker 制作出的路面顶点数更多,文件大小大于原版路面,不利于地图的精简。is larger, and the file size is larger than the original pavement, which is not conducive to streamlining the map.* 仅能制作较为简单的路面。Only simpler roads can be made.
== See also ==