Ballance Massive Multiplayer Online

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Chinese version / 中文版: Ballance大型多人在线游戏
Ballance Massive Multiplayer Online
Bmmo.png
The multiplay game window implemented by BallanceMMO system.
Basic Infomation
Author Swung0x48, BallanceBug
Suitable for Ballance
Dependency The Latest BML2 or BMLPlus
Release Date 19 Apr, 2021 (3 years, 7 months ago)
Final Version Update too frequently. Not suit for this field.
Project Link GitHub Repository, Publish Website
Development Status In active development
License
  • v1:Apache License
  • v2 and v3:Unknow License

This is a brand-new, groundbreaking system. This system revives Ballance community.
——yyc12345

Ballance Massive Multiplayer Online(abbr, BMMO) is a groundbreaking system started by Swung0x48 and maintained by BallanceBug. It allows a player to play Ballance with other players with low latency via a deployed central BMMO server. The ball of other players will be rendered as a shadow ball(half-transparent ball) in the game viewport, and a player name label will also be attached to it. Moreover, real-time chat, detecting cheat status(cheat mode on or off) are also available. BMMO is enough stable and has taken responsibility for many Chinese Ballance Community Tournaments and BallFighters' competitions.

Components

Ballance Massive Multiplayer Online consist of two parts. First is a plugin based on BML2. Another part is the server which takes responsibility for game context.

BallanceMMOClient

Main Entry: BallanceMMOClient

BallanceMMOClient is the client facing for ending players. Player need BML framework to load this mod. After this, player need set a series of arguments, such as server URL. Then, player can experience online services, and play with other Ballance players.

BallanceMMOServer

Main Entry: BallanceMMOServer

BallanceMMOServer is the core server of this system. BMMO is a open source project so obviously it allow player to deploy their own multiplay server. This part is totally not essential for normal player. But if you really have corresponding requirements, please read linked main entry in detail.

History

There are 3 huge changes in BMMO history, according to its GitHub commit history.
V1 is based on TCP connection. Some basic message structures are established in this version and the plugin has been tested in production environment a few times. But the biggest problem is the quality of connection will significantly drop if the client is in a bad network environments. This is unacceptable in some cases.
V2 use a custom transfer protocol developed by Swung0x48. But quickly, this version was no longer maintained.
V3 is current version and be used by every Ballance multi-play players. It still in active development. This version use Valve's GameNetworkingSockets as its network library. This version of BMMO is widely praised, relying on the low latency features provided by GameNetworkingSockets. The quality of connection is in acceptable range, even if you are living the opposite of the Pacific Ocean.