“Balloons”的版本间的差异

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{{Languages|zh|飞船}}
 
{{Languages|zh|飞船}}
 
{{Distinguish | For the phenomenom triggered by boarding the Balloons, see '''[[Completion of levels]]'''. }}
 
{{Distinguish | For the phenomenom triggered by boarding the Balloons, see '''[[Completion of levels]]'''. }}
{{Translation}}
 
 
{{Infobox
 
{{Infobox
 
  | title = PE_Balloons
 
  | title = PE_Balloons
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  |  label5 = Appearance | data5 = The end of all maps
 
  |  label5 = Appearance | data5 = The end of all maps
 
}}
 
}}
The '''Balloons''' is an object that triggers [[completion of levels]]. It is composed by a "suspension bridge" and a "wooden basket" with 4 balloons and "steel joints".
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The '''Balloons''' (also known as '''Spaceship''') is an object that triggers [[completion of levels]]. It is composed by a "suspension bridge" and a "wooden basket" with 4 balloons and "steel joints".
  
== 概述 ==
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== Overview ==
  
飞船用于通关。[[玩家球]]进入筐内后“软木桥”断裂,飞船船体飞离。但飞船所连接的并不是真正的[[软木桥]],石球无法使之断裂(即石球也可以登上飞船通关)。
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Balloons are used for clearing levels. After the [[player ball]] entered the basket, the "suspension bridge" will break, and the hull flies away. However, the "suspension bridge" attached to the Balloons is not a real suspension bridge, and the stone ball cannot break it (that is, the stone ball can also pass the level).
  
飞船飞离后,玩家[[视角]]会逐渐抬升,而关卡内的[[云层]]会淡出而隐藏起来。
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After the balloons flies away, the player's [[angle of view]] will gradually rise, and the [[cloud layer]] in the level will fade out and hide.
  
飞船只会在最后一个[[小节]]出现<ref>请注意这和激活的[[存档点]]数目无关(详见[[#你知道吗]]一节)。</ref>,此时接近飞船所在地时游戏会不断地响起鼓点[[背景音乐]] (<code>Music_EndCheckpoint.wav</code>)
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The balloons will appear in the last [[section]]<ref>Please note that this is independent of the number of active [[chekpoints]] (see section [[#Did you know]] for details). </ref>, at this time, the game will continue to play the drums [[background music]] (<code>Music_EndCheckpoint.wav</code>) when approaching the location of the spaceship.
  
[[归组]]时,飞船只需要归入 {{Code|PE_Levelende}} 组。这是一个以“PE”为前缀的组别,而且并不需要归小节组,和一般机关大有不同,因此飞船并不是一种“[[机关]]”。
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When [[grouping]], the balloons needs to be grouped into {{Code|PE_Levelende}} group. This is a group prefixed with "PE", and it does not need to be subdivided into subgroups, which is quite different from general objects, so the balloons is not a kind of "[[object]]".
  
== 飞碟 ==
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== UFO ==
  
[[File:UFO catching.jpg|200px|thumb|right|飞碟从飞船上捕获木球]]
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[[File:UFO catching.jpg|200px|thumb|right|UFO catches wooden ball from balloons]]
'''飞碟''' (或直接按照其英文不明飞行物称为'''UFO'''),为一中央有凸起、下方存在“夹子”的圆盘状金属物体。玩家通关处在第12关或第13关位置的地图时会出现飞碟。
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'''UFO''' is a disc-shaped metal object with a protrusion in the center and a "clip" below. When the player clears the map at the 12th or 13th level, a UFO will appear.
  
飞碟会夹起处在飞船上的玩家球<ref>仅能夹起木球。</ref>,载着球沿某一固定路线运动一段时间后消失并伴随有一闪光。
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The UFO will pick up player balls that are on the spaceship.<ref>It can only pick up wooden balls. </ref>, carrying the ball along a fixed path for a period of time and then disappearing with a flash.
  
飞碟和飞船都是同一NMO文件''(PE_Balloon.nmo)''下的物体。
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Both the UFO and the balloons are objects under the same NMO file ''(PE_Balloon.nmo)''.
  
飞碟运行时会发出“呜呜呜”的[[音效]] (<code>Misc_UFO.wav</code>),而飞碟夹起球时则是 <code>Misc_UFO_anim.wav</code> 音效。
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When the UFO is running, it will make a [[sound effect]] (<code>Misc_UFO.wav</code>), and when the UFO picks up a ball, it will make a sound of <code>Misc_UFO_anim.wav</code>.
  
== 你知道吗 ==
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== Did you know ==
  
[[File:Balloons_bridge-level2.jpg|220px|thumb|right|飞船的“软木桥”中有一个和飞船结合为一体的木片。]]
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[[File:Balloons_bridge-level2.jpg|220px|thumb|right|The ship's "suspension bridge" has a piece of wood that is integrated into the ship. ]]
* 飞船所连接的“[[软木桥]]”和真正的软木桥机关不同:石球无法使之断裂,且该软木桥的最后一片木片和飞船连接并“固定”在飞船上,飞船可以带着这片木片一起离开。
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* The "[[suspension bridge]]" connected to the balloons is different from the real cork bridge mechanism: the stone ball cannot break it, and the last piece of wood of the cork bridge is connected to the balloons and "fixed" to the balloons; the spacship leaves with this piece of wood.
* 飞船出现的小节和已激活的存档点无关。如果某一张地图的小节[[归组|组]]数不足,则最后的存档点甚至无需激活,飞船就能出现,反而激活最后的存档点后飞船消失;若小节组多余,则即使激活最终的存档点,飞船仍不会出现。<br>而[[鼓点声]]的播放却和已激活的存档点有关,仅有激活最后一个存档点后才会在玩家球接近飞船物件所在地时出现鼓点音乐,即使飞船并没有出现。
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* The section where the balloons appears has nothing to do with the active checkpoint. If the number of sections of a certain map is insufficient, the balloons will appear even without activating the last checkpoint, but will disappear after activating the last checkpoint; if there are too many sections, even if activated at the final checkpoint, the balloons will still not appear. <br>However, the drum sound is related to the activated checkpoint. Only after the last checkpoint is activated, drum music will appear when the player ball approaches the location of the balloons object, even if the balloons does not appear.
* 飞船实际上只有一小部分拥有碰撞体积。飞船“木筐”后面的“船体”是可以直接被玩家球穿透的。
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* Only a small part of the spaceship actually has a collision volume. The "hull" behind the balloons's "wooden basket" can be directly penetrated by the player ball.
* [[石球]]若登上飞船,只要速度稍快即可引起飞船[[抽风]]
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* If a [[stone ball]] boards the spaceship, as long as the speed is slightly fast, it will cause the balloons to [[jerk]].
* 飞船会一直缓慢地向前飞,但飞出一定距离后会直接消失。
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* The balloons will always fly forward slowly, but it will disappear directly after flying a certain distance.
* 如果玩家将[[道具球]]推上飞船,则道具球会被卡在飞船中,因此玩家球自身将无法进入并通关。
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* If the player pushes the [[Prop Ball]] onto the balloons, the prop ball will be stuck, so the player ball itself will not be able to enter and clear the level.
* 玩家登上飞船后飞船(或夹起球的飞碟)前进时仍然可以因触碰到[[死亡区]]而导致球死亡(飞碟由于存在往斜后方飞行的路线,更容易触碰到死亡区)。此时玩家球将会在[[重生点]]重生,重新变得可操控,但游戏[[视角]]会变成从飞船位置观察玩家球,因而操作难度极高。
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* After the player boards the balloons, the spaceship (or the UFO that holds the ball) can still cause the ball to die by touching the [[DepthTestCube]] when moving forward (the UFO is more likely to touch the DepthTestCube due to the flight route to the oblique rear district). At this time, the player ball will respawn at a [[resetpoint]] and become controllable again, but the game [[view]] will change to observe the player ball from the position of the spaceship, so the operation is extremely difficult.
* 飞碟只能夹起木球。若飞船所载为纸球或石球,则飞碟的“夹子”会穿透玩家球,球仍会留在飞船上,而空飞碟仍会沿着既定路线飞行。
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* The UFO can only pick up wooden balls. If the spaceship carries a paper ball or a stone ball, the "clip" of the flying saucer will penetrate the player's ball, the ball will still remain on the spaceship, and the empty UFO will still fly along the established route.
* 飞碟夹起球时寻找的是球而不是飞船。例如,若利用[[Ballance漏洞|游戏bug]]使得玩家球在尚未被飞碟捕获时离开飞船,飞碟仍能前往球的位置并将其捕获。
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* When the UFO picks up the ball, it looks for the ball instead of the spaceship. For example, if an [[Bugs and glitches|exploit]] is used to make the player's ball leave the balloons before being caught by the UFO, the UFO can still go to the ball's location and catch it.
* [[边境之地]]现象中,飞碟最上部的“盖子”会和飞碟其他部分偏离。
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* In the [[Far Lands]] phenomenon, the topmost "lid" of the UFO is offset from the rest of the UFO.
  
 
== Notes ==
 
== Notes ==
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<references />
 
<references />
  
{{element list}}
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{{Element list}}

2023年5月18日 (四) 07:14的最新版本

Chinese version / 中文版: 飞船
For the phenomenom triggered by boarding the Balloons, see Completion of levels.
PE_Balloons
Level final.jpg
Completion of Level 1
Basic info
Internal name PE_Balloons
Appearance The end of all maps

The Balloons (also known as Spaceship) is an object that triggers completion of levels. It is composed by a "suspension bridge" and a "wooden basket" with 4 balloons and "steel joints".

Overview

Balloons are used for clearing levels. After the player ball entered the basket, the "suspension bridge" will break, and the hull flies away. However, the "suspension bridge" attached to the Balloons is not a real suspension bridge, and the stone ball cannot break it (that is, the stone ball can also pass the level).

After the balloons flies away, the player's angle of view will gradually rise, and the cloud layer in the level will fade out and hide.

The balloons will appear in the last section[1], at this time, the game will continue to play the drums background music (Music_EndCheckpoint.wav) when approaching the location of the spaceship.

When grouping, the balloons needs to be grouped into PE_Levelende group. This is a group prefixed with "PE", and it does not need to be subdivided into subgroups, which is quite different from general objects, so the balloons is not a kind of "object".

UFO

UFO catches wooden ball from balloons

UFO is a disc-shaped metal object with a protrusion in the center and a "clip" below. When the player clears the map at the 12th or 13th level, a UFO will appear.

The UFO will pick up player balls that are on the spaceship.[2], carrying the ball along a fixed path for a period of time and then disappearing with a flash.

Both the UFO and the balloons are objects under the same NMO file (PE_Balloon.nmo).

When the UFO is running, it will make a sound effect (Misc_UFO.wav), and when the UFO picks up a ball, it will make a sound of Misc_UFO_anim.wav.

Did you know

The ship's "suspension bridge" has a piece of wood that is integrated into the ship.
  • The "suspension bridge" connected to the balloons is different from the real cork bridge mechanism: the stone ball cannot break it, and the last piece of wood of the cork bridge is connected to the balloons and "fixed" to the balloons; the spacship leaves with this piece of wood.
  • The section where the balloons appears has nothing to do with the active checkpoint. If the number of sections of a certain map is insufficient, the balloons will appear even without activating the last checkpoint, but will disappear after activating the last checkpoint; if there are too many sections, even if activated at the final checkpoint, the balloons will still not appear.
    However, the drum sound is related to the activated checkpoint. Only after the last checkpoint is activated, drum music will appear when the player ball approaches the location of the balloons object, even if the balloons does not appear.
  • Only a small part of the spaceship actually has a collision volume. The "hull" behind the balloons's "wooden basket" can be directly penetrated by the player ball.
  • If a stone ball boards the spaceship, as long as the speed is slightly fast, it will cause the balloons to jerk.
  • The balloons will always fly forward slowly, but it will disappear directly after flying a certain distance.
  • If the player pushes the Prop Ball onto the balloons, the prop ball will be stuck, so the player ball itself will not be able to enter and clear the level.
  • After the player boards the balloons, the spaceship (or the UFO that holds the ball) can still cause the ball to die by touching the DepthTestCube when moving forward (the UFO is more likely to touch the DepthTestCube due to the flight route to the oblique rear district). At this time, the player ball will respawn at a resetpoint and become controllable again, but the game view will change to observe the player ball from the position of the spaceship, so the operation is extremely difficult.
  • The UFO can only pick up wooden balls. If the spaceship carries a paper ball or a stone ball, the "clip" of the flying saucer will penetrate the player's ball, the ball will still remain on the spaceship, and the empty UFO will still fly along the established route.
  • When the UFO picks up the ball, it looks for the ball instead of the spaceship. For example, if an exploit is used to make the player's ball leave the balloons before being caught by the UFO, the UFO can still go to the ball's location and catch it.
  • In the Far Lands phenomenon, the topmost "lid" of the UFO is offset from the rest of the UFO.

Notes

  1. Please note that this is independent of the number of active chekpoints (see section #Did you know for details).
  2. It can only pick up wooden balls.