“FixCube”的版本间的差异
BallanceBug(讨论 | 贡献) (2个标签:移动版编辑、移动网页编辑) |
BallanceBug(讨论 | 贡献) 小 (2个标签:移动版编辑、移动网页编辑) |
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{{Languages|zh|FixCube/zh}} | {{Languages|zh|FixCube/zh}} | ||
− | '''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), | + | '''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in [[Levelinit.nmo]]。 |
It is physicalized in {{kbd|Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders}}, with these parameters below: | It is physicalized in {{kbd|Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders}}, with these parameters below: | ||
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− | This object is used in several [[module]]s to connect | + | This object is used in several [[module]]s to connect the ends of fixed axes; it is also used in other game [[script]]s as a reference object with a known and fixed position. |
{{Element list}} | {{Element list}} |
2019年12月11日 (三) 22:24的版本
Chinese version / 中文版: | FixCube/zh |
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FixCube is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in Levelinit.nmo。
It is physicalized in Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders, with these parameters below:
Object | Fixed | Friction | Elasticity | Mass (ton) | Linear Damping | Rotation Damping | Collision Group |
---|---|---|---|---|---|---|---|
FixCube | Yes | 0.7 | 0.4 | 1.0 | 0.1 | 0.1 | (ignores any collisions) |
This object is used in several modules to connect the ends of fixed axes; it is also used in other game scripts as a reference object with a known and fixed position.