“Mapping”的版本间的差异
BallanceBug(讨论 | 贡献) |
BallanceBug(讨论 | 贡献) |
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第13行: | 第13行: | ||
Virtools 2.1 is credited to be the software used to make this levels; however, it is clear that Virtools can't do [https://en.m.wikipedia.org/wiki/3D_modeling 3D Modeling], what is used remains unclear. | Virtools 2.1 is credited to be the software used to make this levels; however, it is clear that Virtools can't do [https://en.m.wikipedia.org/wiki/3D_modeling 3D Modeling], what is used remains unclear. | ||
− | ==Custom levels== | + | ===Custom levels=== |
2019年6月11日 (二) 23:49的版本
Mapping, or called making new custom levels, is a type of the action of modifying levels. However, what makes custom maps (custom levels) entirely different from ordinary modified levels is, custom maps do not, or almost do not, contain any parts derived from default levels.
Mapping in Ballance
Generally speaking, mapping in Ballance, is much harder than almost any other games, which makes some mapping skills and mechanisms still unclear till now, even more than a decade after the release of Ballance.
History
Default levels
The first 12 levels were released with the game itself, in April 2004. Another downloadable level, namely level 13 (“Speed”/“速度”), was released in September that year. Nowadays most Ballance setup packs already contain this level.
Virtools 2.1 is credited to be the software used to make this levels; however, it is clear that Virtools can't do 3D Modeling, what is used remains unclear.