“Extra Point”的版本间的差异

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{{Languages|zh|分数球}}
 
{{Languages|zh|分数球}}
{{机关简介
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{{Object
 
  | name = Extra_Point
 
  | name = Extra_Point
 
  | img = [[File:ExtraPoint-sample.jpg|120px]]
 
  | img = [[File:ExtraPoint-sample.jpg|120px]]
  | desc = Extra Point in Level 7
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  | desc = An extra point in Level 7.
  | module = P_Extra_Point
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  | modul = P_Extra_Point
  | cn_name = 分数球
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  | levels = All levels
| appearance = All levels
 
 
}}
 
}}
'''Extra Point''' (The English help documentation that comes with Ballance calls it ''Point Extra'''),or'''Extra points(额外分数é wài fēn shù)'''、'''Reward score(奖励分数jiǎng lì fēn shù)'''and so on,The appearance is six small metal balls around a large metal core that constantly rotates. When it turns, there is a red like "comet tail", and the red reflection generated on the bottom [[路面]].
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'''Extra Point''' (''Point Extra'' in the [[help document]]) is an auxilary object with the appearance of six small metal balls with red "tails" spinning around a large metal core, which gives extra points upon contact. If placed on the top of a [[floor]], a red glow as reflection appears.
  
 
== Function ==
 
== Function ==
  
By default the player is start with 1000 points<ref>Level 1 has 1000 points, while the remaining levels have only 999. Even if you modify the initial score set in Gameplay.NMO, the initial score of the remaining levels will actually be 1 less. The reason is currently unknown.</ref>,Reduced by 2 points per second. These parameters can be changed by modifying [[Gameplay.nmo]].
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By default players start with 1000 points<ref>Level 1 starts with 1000 points, while for the remaining levels it's only 999. The initial score of the remaining levels will always be 1 less even by modifying [[Gameplay.nmo]], for unknown reasons. </ref>, decreasing by 2 per second. These can be changed by modifying [[Gameplay.nmo]].
  
[[玩家球]] After touching the "metal core" in the center, the "metal core" disappears, accompanied by [[音效]], adding 100 bonus points, and the remaining 6 small balls will start chasing the player Ball, but in fact, as long as the player's ball maintains a certain speed, the small score ball is difficult to catch up. Each score ball increases by 20 bonus points, which means that the entire score ball increases by 220 bonus points.
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After the "metal core" in the center is touched by the [[player ball]], the core disappears with a [[sound effect]], adding 100 extra points, and the remaining 6 small balls start chasing the player ball. However, as long as the player ball maintains a certain speed, the small score balls are never able to catch it. Each small ball increases 20 bonus points, giving the entire point increased by a single extra point of 220.
  
If the player's ball has [[死亡]] after having obtained the score ball in [[小节]], the score ball will not appear again, which is different from [[生命球]]. If there are still score balls chasing the player when the player activates the new [[存档点]] or when they die, they will disappear directly.<ref>This is also the only [[机关]] (机关 commonality) that disappears when reaching a new section mentioned in the help documentation that comes with Ballance.</ref>
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After obtaining the extra points, they will not appear again even after [[resetting]], which is different from [[Extra Life|extra lives]]. If there are still point balls chasing the player when the player activates a new [[checkpoint]] or on death, they will just disappear.<ref>This is also the only [[module]] in the help document that is mentioned to disappear when reaching a new [[sector]]. </ref>
  
Extra Point will be calculated to the total score after customs clearance.
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Extra points will be calculated into the total score after [[completion of levels]].
  
== Do you know? ==
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== Did you know ==
  
[[File:FarLandsExtraPoint-1e5.png|256px|thumb|right|“[[边境之地]]” in Ballance,The figure shows an example of the appearance of a fractional sphere when the absolute value of the Z-axis coordinate is high.]]
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[[File:FarLandsExtraPoint-1e5.png|256px|thumb|right|Appearance of extra point in “[[Far Lands]]” of Ballance.]]
* Unlike Extra Life, even if the player's remaining score is reduced to 0, they can still continue the game normally.
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* Unlike extra lives, even if the remaining score is reduced to 0, the game can be continued normally.
* The player ball needs to touch the "core" of the score ball to trigger it, which is different from the life ball that only needs to touch the edge to gain Extra Life.
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* The player ball needs to touch the "core" of the extra balls to trigger them, which is different from the extra lives, which only requires touching of the edge.
* After pressing the <code> Esc </ code> key, the score ball can still continue to move, and the player ’s remaining score is still at this time, so pressing Esc to obtain the chasing score ball can save points. This approach is widely used in [[竞速]] of the HS model.
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* After pressing the {{Kbd|Esc}} key, motion of point balls continues, but the player's remaining point freezes. Therefore, pressing Esc is a common time-saving trick to obtain the chasing points. This approach is widely used in [[high score|high-score speedruns]].
* The Extra Point is regarded as the only organ that cannot be reset in a way that dies within a bar.
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* Extra point is the only module that cannot reset after resetting of the player ball.
* Due to the error generated by floating-point arithmetic, when the player rests for a long time in the game, the error gradually accumulates, which will cause the "small ball" of the fractional ball to gradually diverge from the center. When the [[制图]] places an object far away from the origin of the coordinates so that the [[边境之地]]phenomenon occurs, the fractional sphere dispersion phenomenon can be observed more quickly. When the absolute value of the coordinate of a certain axis is higher than about 200,000 {{来源请求}}, the “ball” of the fractional ball is quickly separated from the following “trace”, and along with the passage of time, along the coordinate axis exceeding this value Keep pulling away. The score ball is no longer easy to catch up with the player's ball, it will be still near the player's ball, and the player needs to manually harvest the score ball. When it is higher than about 500,000 {{来源请求}}, the score ball will directly look like a "fall apart".
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* If players keep the game running for a long time, errors generated by floating-point values gradually accumulate, which causes extra points to distort more and more. The farther the extra points are placed from the original point, the more quickly and severely the "[[Far Lands]]" phenomenon is observed. When the absolute value of the coordinate of an axis is higher than about 200,000{{cn}}, the point balls are quickly separated from their following “traces”. They are not easy to catch up with the player ball, and the player needs to manually harvest them. When it is higher than about 500,000{{cn}}, extra points look as if they have "fallen apart".
* Placing and shrinking the fractional ball within [[Virtools]] will only cause the "core" of the fractional ball to be more dispersed in the game, and will not cause changes in the shape of the core, the fractional ball and the track.
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* Resizing extra points in [[Virtools]] will only cause them to be more dispersed in the game, without any changes in the size.
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== References ==
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<references />

2023年5月17日 (三) 19:16的最新版本

Chinese version / 中文版: 分数球
Extra_Point
ExtraPoint-sample.jpg
An extra point in Level 7.
Basic information
Modul P_Extra_Point
Name Extra_Point
Appears in All levels

Extra Point (Point Extra in the help document) is an auxilary object with the appearance of six small metal balls with red "tails" spinning around a large metal core, which gives extra points upon contact. If placed on the top of a floor, a red glow as reflection appears.

Function

By default players start with 1000 points[1], decreasing by 2 per second. These can be changed by modifying Gameplay.nmo.

After the "metal core" in the center is touched by the player ball, the core disappears with a sound effect, adding 100 extra points, and the remaining 6 small balls start chasing the player ball. However, as long as the player ball maintains a certain speed, the small score balls are never able to catch it. Each small ball increases 20 bonus points, giving the entire point increased by a single extra point of 220.

After obtaining the extra points, they will not appear again even after resetting, which is different from extra lives. If there are still point balls chasing the player when the player activates a new checkpoint or on death, they will just disappear.[2]

Extra points will be calculated into the total score after completion of levels.

Did you know

Appearance of extra point in “Far Lands” of Ballance.
  • Unlike extra lives, even if the remaining score is reduced to 0, the game can be continued normally.
  • The player ball needs to touch the "core" of the extra balls to trigger them, which is different from the extra lives, which only requires touching of the edge.
  • After pressing the Esc key, motion of point balls continues, but the player's remaining point freezes. Therefore, pressing Esc is a common time-saving trick to obtain the chasing points. This approach is widely used in high-score speedruns.
  • Extra point is the only module that cannot reset after resetting of the player ball.
  • If players keep the game running for a long time, errors generated by floating-point values gradually accumulate, which causes extra points to distort more and more. The farther the extra points are placed from the original point, the more quickly and severely the "Far Lands" phenomenon is observed. When the absolute value of the coordinate of an axis is higher than about 200,000[citation needed], the point balls are quickly separated from their following “traces”. They are not easy to catch up with the player ball, and the player needs to manually harvest them. When it is higher than about 500,000[citation needed], extra points look as if they have "fallen apart".
  • Resizing extra points in Virtools will only cause them to be more dispersed in the game, without any changes in the size.

References

  1. Level 1 starts with 1000 points, while for the remaining levels it's only 999. The initial score of the remaining levels will always be 1 less even by modifying Gameplay.nmo, for unknown reasons.
  2. This is also the only module in the help document that is mentioned to disappear when reaching a new sector.