“Stopper”的版本间的差异

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{{Languages|zh|Stopper/zh}}
 
{{Languages|zh|Stopper/zh}}
{{Translation}}
 
 
{{Infobox
 
{{Infobox
 
  | title      = Stopper
 
  | title      = Stopper
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  |  data3 = All levels
 
  |  data3 = All levels
 
}}
 
}}
'''Stopper''' is the common name for objects in the Phys_FloorStopper [[group]]. It is a type of physical floor and is only effective for entities (including most [[module]]s and [[prop ball]]s) other than the [[player ball]]. Since its [[collision group]] is the same as the player ball, the latter just ignores and gets through it on "contact".
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'''Stopper''' is the common name for objects in the ''Phys_FloorStopper'' [[group]]. It is a type of physical floor and is only effective for entities (including most [[object]]s and [[prop ball]]s) other than the [[player ball]]. Since its [[collision group]] is the same as the player ball, the latter just ignores and gets through it on "contact".
  
 
== Functions ==
 
== Functions ==
  
Stoppers exist at the end of [[floor]]s in [[default level]]s, in the shape of a small piece of wood below the floor level, to support various kinds of modules that are able to be knocked down. Though is the most common type of Stopper, just like floors and [[rail]]s, every 3D model that is sent to the Stopper group works correctly as a Stopper.
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Stoppers exist at the end of [[floor]]s in [[default level]]s, in the shape of a small piece of wood below the floor level, to support various kinds of objects that are able to be knocked down. Though is the most common type of Stopper, just like floors and [[rail]]s, every 3D model that is sent to the Stopper group works correctly as a Stopper.
  
 
Stoppers in other forms are all hidden (for example, some stoppers in Level 13).  
 
Stoppers in other forms are all hidden (for example, some stoppers in Level 13).  
  
Stoppers are effective to all entities other than the player ball, which leads to its frequent appearance in module-only designs in [[custom level]]s, especially to modules that ignore normal floors. Stoppers in this form are usually hidden or in the same shape as floors.  
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Stoppers are effective to all entities other than the player ball, which leads to its frequent appearance in object-only designs in [[custom level]]s, especially to objects that ignore normal floors. Stoppers in this form are usually hidden or in the same shape as floors.  
  
 
Stoppers can also be made into prop-ball-only paths; however, this design is generally considered tricking. Therefore, stoppers of this type in custom levels are usually highlighted (such as using different [[textures]] or with a warning sign) to tell the player not to try to go through them. Since the probable problems, this design is rare in today's custom levels.
 
Stoppers can also be made into prop-ball-only paths; however, this design is generally considered tricking. Therefore, stoppers of this type in custom levels are usually highlighted (such as using different [[textures]] or with a warning sign) to tell the player not to try to go through them. Since the probable problems, this design is rare in today's custom levels.
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=== Standard Wooden Stopper ===
 
=== Standard Wooden Stopper ===
  
0.5 meters thick,5 meters wide,1 meter long, with shorter bottom edge length 0.5 m; it is usually placed 0.5 m below the top surface of normal [[floor]]s.
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0.5 meters thick (0.1 units),5 meters wide (1 unit),1 meter long (0.2 units), with shorter bottom edge length 0.5 m (0.1 units); it is usually placed 0.5 m (0.1 units) below the top surface of normal [[floor]]s.
  
 
== Did you know ==
 
== Did you know ==
  
* When [[机关]] touches Stopper, it will produce a [[音效]](Sound Effect) similar to a board collision (but it does not need to be classified as a sound effect group).
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* When stoppers are touched by [[object]]s, a wooden [[sound effect]] is produced. hovever, producing that sound does not need the stopper to be in any extra sound effect groups.
* Although there is a sound effect when the agency touches the Stopper, only the first stopper in the same map (the first in the Phys_FloorStopper group) will produce a sound effect. Although this means that you can make a hidden Stopper without sound effects, all Stoppers that need sound effects in the same map should be attached to the same object and be first classified into the Phys_FloorStopper group.
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* Despite the existence of the sound effect, only the first stopper in the same level (the first in the Phys_FloorStopper group) is able to produce sound effects. Though this means that a hidden stopper without sound effects can be made, all stoppers that need sound effects in the same level must be attached into the same object and be firstly sent into the Phys_FloorStopper group.
* The guardrail for blocking the sandbags in the third section of the thirteenth stage is actually a series of guardrails (grouped as Phys_FloorRails) and the Stopper of the same model. The Stopper is named as the standard `` Floor_Stopper '', and the whole picture is stitched. All Stopper. Therefore, [[沙袋]] will produce a special impact sound when it hits the fence; similarly, the fence that blocks [[单摆] in the fourth measure is not actually the fence, but the same Stopper. It itself is hidden (invisible), so it is not difficult to find that the Stopper seen in the second section [[推板]] is actually fake, it does not belong to any group, and is similar to [[装饰]] That didn't work, it was named "StopperDummy".
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* The [[guard rail]] for blocking the sandbags in the third section of Level 13 is actually a series of guard rails (grouped as Phys_FloorRails) and a stopper of the same model. The stopper is named as the standard "Floor_Stopper". Therefore, [[sandbag]]s produces the special impact sound on contact of the guard rails; similarly, the guard rails that block [[turnstile]]s in the 4th [[section]] is actually a stopper.  
* Stopper can add [[影子]] like [[路面]], and the effect is not as unsightly as [[钢轨]], which can also add shadow. However, the Stopper in the original level did not add shadows for unknown reasons.
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* Just like floors, [[shadow]]s can be added to stoppers. However, stoppers in default levels do not have shadows for unknown reasons.
  
 
== Gallery ==
 
== Gallery ==
  
 
<gallery mode='packed'>
 
<gallery mode='packed'>
File:13-3护栏stopper.jpg| Look at the fence at the 13-3 sandbag (bottom) and the hidden Stopper (top) in {{zh|Virtools}}. Originally coincident, intentionally separated for easy observation. The stuck sandbag is actually the Stopper above.
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File:13-3护栏stopper.jpg| 13-3 sandbag guard rails (bottom) and the hidden stopper (top), intentionally separated for easier observation.  
File:Stopper钢轨.jpg|A stopper in the self-made map [[完美思维3之场景版]of rails, a prop wooden ball is passing. To warn players, the texture of this "rail" is faint and grid-like. The paper ball in the picture is a player's ball that has fallen by mistake.
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File:Stopper钢轨.jpg|A stopper for prop balls in the custom level [[Perfect Thought 3]]. To warn players, the texture of this "rail" is faint and grid-like.  
 
</gallery>
 
</gallery>
 
{{element list}}
 
{{element list}}

2023年5月18日 (四) 07:16的最新版本

Chinese version / 中文版: Stopper/zh
Stopper
Bascule bridge-level2.jpg
A bascule bridge is being knocked down by the stone ball; a stopper used as bedding can be seen in the right.
Basic information
Floor module Phys_FloorStopper
Levels of appearance All levels

Stopper is the common name for objects in the Phys_FloorStopper group. It is a type of physical floor and is only effective for entities (including most objects and prop balls) other than the player ball. Since its collision group is the same as the player ball, the latter just ignores and gets through it on "contact".

Functions

Stoppers exist at the end of floors in default levels, in the shape of a small piece of wood below the floor level, to support various kinds of objects that are able to be knocked down. Though is the most common type of Stopper, just like floors and rails, every 3D model that is sent to the Stopper group works correctly as a Stopper.

Stoppers in other forms are all hidden (for example, some stoppers in Level 13).

Stoppers are effective to all entities other than the player ball, which leads to its frequent appearance in object-only designs in custom levels, especially to objects that ignore normal floors. Stoppers in this form are usually hidden or in the same shape as floors.

Stoppers can also be made into prop-ball-only paths; however, this design is generally considered tricking. Therefore, stoppers of this type in custom levels are usually highlighted (such as using different textures or with a warning sign) to tell the player not to try to go through them. Since the probable problems, this design is rare in today's custom levels.

Physical parameters

Friction Elasticity Mass (ton) Collision Group
0.7 0.3 1.0 Ball

Standard Wooden Stopper

0.5 meters thick (0.1 units),5 meters wide (1 unit),1 meter long (0.2 units), with shorter bottom edge length 0.5 m (0.1 units); it is usually placed 0.5 m (0.1 units) below the top surface of normal floors.

Did you know

  • When stoppers are touched by objects, a wooden sound effect is produced. hovever, producing that sound does not need the stopper to be in any extra sound effect groups.
  • Despite the existence of the sound effect, only the first stopper in the same level (the first in the Phys_FloorStopper group) is able to produce sound effects. Though this means that a hidden stopper without sound effects can be made, all stoppers that need sound effects in the same level must be attached into the same object and be firstly sent into the Phys_FloorStopper group.
  • The guard rail for blocking the sandbags in the third section of Level 13 is actually a series of guard rails (grouped as Phys_FloorRails) and a stopper of the same model. The stopper is named as the standard "Floor_Stopper". Therefore, sandbags produces the special impact sound on contact of the guard rails; similarly, the guard rails that block turnstiles in the 4th section is actually a stopper.
  • Just like floors, shadows can be added to stoppers. However, stoppers in default levels do not have shadows for unknown reasons.

Gallery