“Balloons”的版本间的差异

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{{Languages|zh|飞船}}
 
{{Languages|zh|飞船}}
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{{Distinguish | For the phenomenom triggered by boarding the Balloons, see '''[[Completion of levels]]'''. }}
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{{Infobox
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| title = PE_Balloons
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| image = [[File:Level final.jpg|240px]]
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| caption = Completion of Level 1
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| header1 = Basic info
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|  label2 = Internal name | data2 = PE_Balloons
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|  label5 = Appearance | data5 = The end of all maps
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}}
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The '''Balloons''' (also known as '''Spaceship''') is an object that triggers [[completion of levels]]. It is composed by a "suspension bridge" and a "wooden basket" with 4 balloons and "steel joints".
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== Overview ==
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Balloons are used for clearing levels. After the [[player ball]] entered the basket, the "suspension bridge" will break, and the hull flies away. However, the "suspension bridge" attached to the Balloons is not a real suspension bridge, and the stone ball cannot break it (that is, the stone ball can also pass the level).
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After the balloons flies away, the player's [[angle of view]] will gradually rise, and the [[cloud layer]] in the level will fade out and hide.
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The balloons will appear in the last [[section]]<ref>Please note that this is independent of the number of active [[chekpoints]] (see section [[#Did you know]] for details). </ref>, at this time, the game will continue to play the drums [[background music]] (<code>Music_EndCheckpoint.wav</code>) when approaching the location of the spaceship.
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When [[grouping]], the balloons needs to be grouped into {{Code|PE_Levelende}} group. This is a group prefixed with "PE", and it does not need to be subdivided into subgroups, which is quite different from general objects, so the balloons is not a kind of "[[object]]".
  
 
== UFO ==
 
== UFO ==
{{Languages|zh|飞船#飞碟}}
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[[File:UFO catching.jpg|200px|thumb|right|UFO catches wooden ball from balloons]]
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'''UFO''' is a disc-shaped metal object with a protrusion in the center and a "clip" below. When the player clears the map at the 12th or 13th level, a UFO will appear.
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The UFO will pick up player balls that are on the spaceship.<ref>It can only pick up wooden balls. </ref>, carrying the ball along a fixed path for a period of time and then disappearing with a flash.
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Both the UFO and the balloons are objects under the same NMO file ''(PE_Balloon.nmo)''.
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When the UFO is running, it will make a [[sound effect]] (<code>Misc_UFO.wav</code>), and when the UFO picks up a ball, it will make a sound of <code>Misc_UFO_anim.wav</code>.
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== Did you know ==
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[[File:Balloons_bridge-level2.jpg|220px|thumb|right|The ship's "suspension bridge" has a piece of wood that is integrated into the ship. ]]
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* The "[[suspension bridge]]" connected to the balloons is different from the real cork bridge mechanism: the stone ball cannot break it, and the last piece of wood of the cork bridge is connected to the balloons and "fixed" to the balloons; the spacship leaves with this piece of wood.
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* The section where the balloons appears has nothing to do with the active checkpoint. If the number of sections of a certain map is insufficient, the balloons will appear even without activating the last checkpoint, but will disappear after activating the last checkpoint; if there are too many sections, even if activated at the final checkpoint, the balloons will still not appear. <br>However, the drum sound is related to the activated checkpoint. Only after the last checkpoint is activated, drum music will appear when the player ball approaches the location of the balloons object, even if the balloons does not appear.
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* Only a small part of the spaceship actually has a collision volume. The "hull" behind the balloons's "wooden basket" can be directly penetrated by the player ball.
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* If a [[stone ball]] boards the spaceship, as long as the speed is slightly fast, it will cause the balloons to [[jerk]].
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* The balloons will always fly forward slowly, but it will disappear directly after flying a certain distance.
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* If the player pushes the [[Prop Ball]] onto the balloons, the prop ball will be stuck, so the player ball itself will not be able to enter and clear the level.
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* After the player boards the balloons, the spaceship (or the UFO that holds the ball) can still cause the ball to die by touching the [[DepthTestCube]] when moving forward (the UFO is more likely to touch the DepthTestCube due to the flight route to the oblique rear district). At this time, the player ball will respawn at a [[resetpoint]] and become controllable again, but the game [[view]] will change to observe the player ball from the position of the spaceship, so the operation is extremely difficult.
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* The UFO can only pick up wooden balls. If the spaceship carries a paper ball or a stone ball, the "clip" of the flying saucer will penetrate the player's ball, the ball will still remain on the spaceship, and the empty UFO will still fly along the established route.
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* When the UFO picks up the ball, it looks for the ball instead of the spaceship. For example, if an [[Bugs and glitches|exploit]] is used to make the player's ball leave the balloons before being caught by the UFO, the UFO can still go to the ball's location and catch it.
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* In the [[Far Lands]] phenomenon, the topmost "lid" of the UFO is offset from the rest of the UFO.
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== Notes ==
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<references />
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{{Element list}}

2023年5月18日 (四) 07:14的最新版本

Chinese version / 中文版: 飞船
For the phenomenom triggered by boarding the Balloons, see Completion of levels.
PE_Balloons
Level final.jpg
Completion of Level 1
Basic info
Internal name PE_Balloons
Appearance The end of all maps

The Balloons (also known as Spaceship) is an object that triggers completion of levels. It is composed by a "suspension bridge" and a "wooden basket" with 4 balloons and "steel joints".

Overview

Balloons are used for clearing levels. After the player ball entered the basket, the "suspension bridge" will break, and the hull flies away. However, the "suspension bridge" attached to the Balloons is not a real suspension bridge, and the stone ball cannot break it (that is, the stone ball can also pass the level).

After the balloons flies away, the player's angle of view will gradually rise, and the cloud layer in the level will fade out and hide.

The balloons will appear in the last section[1], at this time, the game will continue to play the drums background music (Music_EndCheckpoint.wav) when approaching the location of the spaceship.

When grouping, the balloons needs to be grouped into PE_Levelende group. This is a group prefixed with "PE", and it does not need to be subdivided into subgroups, which is quite different from general objects, so the balloons is not a kind of "object".

UFO

UFO catches wooden ball from balloons

UFO is a disc-shaped metal object with a protrusion in the center and a "clip" below. When the player clears the map at the 12th or 13th level, a UFO will appear.

The UFO will pick up player balls that are on the spaceship.[2], carrying the ball along a fixed path for a period of time and then disappearing with a flash.

Both the UFO and the balloons are objects under the same NMO file (PE_Balloon.nmo).

When the UFO is running, it will make a sound effect (Misc_UFO.wav), and when the UFO picks up a ball, it will make a sound of Misc_UFO_anim.wav.

Did you know

The ship's "suspension bridge" has a piece of wood that is integrated into the ship.
  • The "suspension bridge" connected to the balloons is different from the real cork bridge mechanism: the stone ball cannot break it, and the last piece of wood of the cork bridge is connected to the balloons and "fixed" to the balloons; the spacship leaves with this piece of wood.
  • The section where the balloons appears has nothing to do with the active checkpoint. If the number of sections of a certain map is insufficient, the balloons will appear even without activating the last checkpoint, but will disappear after activating the last checkpoint; if there are too many sections, even if activated at the final checkpoint, the balloons will still not appear.
    However, the drum sound is related to the activated checkpoint. Only after the last checkpoint is activated, drum music will appear when the player ball approaches the location of the balloons object, even if the balloons does not appear.
  • Only a small part of the spaceship actually has a collision volume. The "hull" behind the balloons's "wooden basket" can be directly penetrated by the player ball.
  • If a stone ball boards the spaceship, as long as the speed is slightly fast, it will cause the balloons to jerk.
  • The balloons will always fly forward slowly, but it will disappear directly after flying a certain distance.
  • If the player pushes the Prop Ball onto the balloons, the prop ball will be stuck, so the player ball itself will not be able to enter and clear the level.
  • After the player boards the balloons, the spaceship (or the UFO that holds the ball) can still cause the ball to die by touching the DepthTestCube when moving forward (the UFO is more likely to touch the DepthTestCube due to the flight route to the oblique rear district). At this time, the player ball will respawn at a resetpoint and become controllable again, but the game view will change to observe the player ball from the position of the spaceship, so the operation is extremely difficult.
  • The UFO can only pick up wooden balls. If the spaceship carries a paper ball or a stone ball, the "clip" of the flying saucer will penetrate the player's ball, the ball will still remain on the spaceship, and the empty UFO will still fly along the established route.
  • When the UFO picks up the ball, it looks for the ball instead of the spaceship. For example, if an exploit is used to make the player's ball leave the balloons before being caught by the UFO, the UFO can still go to the ball's location and catch it.
  • In the Far Lands phenomenon, the topmost "lid" of the UFO is offset from the rest of the UFO.

Notes

  1. Please note that this is independent of the number of active chekpoints (see section #Did you know for details).
  2. It can only pick up wooden balls.