“FixCube”的版本间的差异

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{{Languages|zh|FixCube/zh}}
 
{{Languages|zh|FixCube/zh}}
'''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in [[Levelinit.nmo]]
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'''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in [[Levelinit.nmo]].
  
 
It is physicalized in {{kbd|Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders}}, with these parameters below:
 
It is physicalized in {{kbd|Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders}}, with these parameters below:
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This object is used in several [[module]]s to connect the ends of fixed axes; it is also used in other game [[script]]s as a reference object with a known and fixed position.  
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This object is used in several [[object]]s to connect the ends of fixed axes; it is also used in other game [[script]]s as a reference object with a known and fixed position.  
  
 
{{Element list}}
 
{{Element list}}

2023年5月18日 (四) 07:17的最新版本

Chinese version / 中文版: FixCube/zh

FixCube is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in Levelinit.nmo.

It is physicalized in Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders, with these parameters below:

Object Fixed Friction Elasticity Mass (ton) Linear Damping Rotation Damping Collision Group
FixCube Yes 0.7 0.4 1.0 0.1 0.1 (ignores any collisions)

This object is used in several objects to connect the ends of fixed axes; it is also used in other game scripts as a reference object with a known and fixed position.