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{{Translation}}
此物体在数个机关中被用来连接某个固定轴的一端。在其他游戏脚本中也被作为一个位置已知固定的参照物体使用。This object is used in several [[object]]s to connect the ends of fixed axes; it is also used in other game [[script]]s as a reference object with a known and fixed position.
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{{Languages|zh|FixCube/zh}}
'''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), and which is the only 3D Object object in [[Levelinit.nmo]]。.
It is physicialized physicalized in {{kbd|Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders}}, with these parameters below:
{| class="wikitable"
|-
! scope="col"| 对象Object! scope="col"| 是否固定Fixed! scope="col"| 摩擦Friction! scope="col"| 弹性Elasticity! scope="col"| 质量(吨)Mass (ton)! scope="col"| 线性阻尼Linear Damping! scope="col"| 旋转阻尼Rotation Damping! scope="col"| [[碰撞组Collision Group]]
|-
! scope="row"| FixCube
| 是Yes
| 0.7
| 0.4
| 0.1
| 0.1
| (无视一切碰撞)(ignores any collisions)
|}
{{Element list}}