“FixCube”的版本间的差异
BallanceBug(讨论 | 贡献) (创建页面,内容为“{{Translation}} {{Languages|zh|FixCube/zh}} '''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), and is the only 3D Object in Levelinit.nmo。 It is physi…”) (2个标签:移动版编辑、移动网页编辑) |
Speedystoneball(讨论 | 贡献) 小 |
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(未显示1个用户的3个中间版本) | |||
第1行: | 第1行: | ||
− | |||
{{Languages|zh|FixCube/zh}} | {{Languages|zh|FixCube/zh}} | ||
− | '''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), | + | '''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in [[Levelinit.nmo]]. |
− | It is | + | It is physicalized in {{kbd|Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders}}, with these parameters below: |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"| Object |
− | ! scope="col"| | + | ! scope="col"| Fixed |
− | ! scope="col"| | + | ! scope="col"| Friction |
− | ! scope="col"| | + | ! scope="col"| Elasticity |
− | ! scope="col"| | + | ! scope="col"| Mass (ton) |
− | ! scope="col"| | + | ! scope="col"| Linear Damping |
− | ! scope="col"| | + | ! scope="col"| Rotation Damping |
− | ! scope="col"| [[ | + | ! scope="col"| [[Collision Group]] |
|- | |- | ||
! scope="row"| FixCube | ! scope="row"| FixCube | ||
− | | | + | | Yes |
| 0.7 | | 0.7 | ||
| 0.4 | | 0.4 | ||
第23行: | 第22行: | ||
| 0.1 | | 0.1 | ||
| 0.1 | | 0.1 | ||
− | | | + | | (ignores any collisions) |
|} | |} | ||
− | + | This object is used in several [[object]]s to connect the ends of fixed axes; it is also used in other game [[script]]s as a reference object with a known and fixed position. | |
{{Element list}} | {{Element list}} |
2023年5月18日 (四) 07:17的最新版本
Chinese version / 中文版: | FixCube/zh |
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FixCube is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in Levelinit.nmo.
It is physicalized in Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders, with these parameters below:
Object | Fixed | Friction | Elasticity | Mass (ton) | Linear Damping | Rotation Damping | Collision Group |
---|---|---|---|---|---|---|---|
FixCube | Yes | 0.7 | 0.4 | 1.0 | 0.1 | 0.1 | (ignores any collisions) |
This object is used in several objects to connect the ends of fixed axes; it is also used in other game scripts as a reference object with a known and fixed position.