“Collision Group”的版本间的差异
BallanceBug(讨论 | 贡献) (创建页面,内容为“{{Languages|zh|碰撞组}} {{translation}} '''Collision Group''' is a property of physicalized objects in Virtools. 碰撞组属性是一个字符串,用以…”) |
BallanceBug(讨论 | 贡献) 小 |
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{{Languages|zh|碰撞组}} | {{Languages|zh|碰撞组}} | ||
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− | '''Collision Group''' is a property of physicalized objects in [[Virtools]]. | + | '''Collision Group''' is a property of physicalized objects in [[Virtools]], which is a string used in controlling which collision of the specified object and other objects will be processed by the physics engine. Collision Group is ''not'' the same as the [[group]], as the latter is composed of objects. |
− | + | Collisions of two objects with the '''same''' Collision Group will not be processed by the physics engine, meaning that they will pass through each other on "collision", while every collision of objects with '''empty''' Collision Groups will be processed. | |
− | + | Below is a list of Collision Groups of selected objects in [[Ballance]]: | |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! scope="col" | | + | ! scope="col" | Group name (object) |
− | ! scope="col" | | + | ! scope="col" | Collision Group |
|- | |- | ||
− | | [[ | + | | [[Floor|Phys_Floors]] |
| <code>Floor</code> | | <code>Floor</code> | ||
|- | |- | ||
− | | [[ | + | | [[Rail|Phys_FloorRails]] |
| <code>Floor</code> | | <code>Floor</code> | ||
|- | |- | ||
− | | [[Stopper | + | | [[Stopper|Phys_FloorStopper]] |
| <code>Ball</code> | | <code>Ball</code> | ||
|- | |- | ||
− | | [[ | + | | [[Box|P_Box]] |
| <code></code> | | <code></code> | ||
|- | |- | ||
− | | [[Dome | + | | [[Dome|P_Dome]] |
| <code></code> | | <code></code> | ||
|- | |- | ||
− | | [[ | + | | [[Prop Ball|P_Ball_Paper]] |
| <code></code> | | <code></code> | ||
|- | |- | ||
第38行: | 第36行: | ||
| <code></code> | | <code></code> | ||
|- | |- | ||
− | | [[ | + | | [[Player Ball]] |
| <code>Ball</code> | | <code>Ball</code> | ||
|} | |} |
2020年3月21日 (六) 15:24的最新版本
Chinese version / 中文版: | 碰撞组 |
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Collision Group is a property of physicalized objects in Virtools, which is a string used in controlling which collision of the specified object and other objects will be processed by the physics engine. Collision Group is not the same as the group, as the latter is composed of objects.
Collisions of two objects with the same Collision Group will not be processed by the physics engine, meaning that they will pass through each other on "collision", while every collision of objects with empty Collision Groups will be processed.
Below is a list of Collision Groups of selected objects in Ballance:
Group name (object) | Collision Group |
---|---|
Phys_Floors | Floor
|
Phys_FloorRails | Floor
|
Phys_FloorStopper | Ball
|
P_Box |
|
P_Dome |
|
P_Ball_Paper |
|
P_Ball_Stone |
|
P_Ball_Wood |
|
Player Ball | Ball
|