“SlickBall”的版本间的差异
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BallanceBug(讨论 | 贡献) |
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(未显示2个用户的5个中间版本) | |||
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{{DISPLAYTITLE:''SlickBall''}} | {{DISPLAYTITLE:''SlickBall''}} | ||
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{{Languages|zh|SlickBall/zh}} | {{Languages|zh|SlickBall/zh}} | ||
+ | {{Attribute|Ball-rolling game|Content in this article is not totally relevant with [[Ballance]] and key words will not be hyperlinked to other articles in Ballance Wiki; please try '''not to be confused'''.|#64e|Slickball.jpg}} | ||
{{Infobox | {{Infobox | ||
| title = '''SlickBall''' | | title = '''SlickBall''' | ||
| titlestyle = text-align: center | | titlestyle = text-align: center | ||
| image = [[file:SlickBall-inf.jpg|200px]] | | image = [[file:SlickBall-inf.jpg|200px]] | ||
− | | caption = Picture | + | | caption = Picture while loading SlickBall. |
| header1 = Game information | | header1 = Game information | ||
| label2 = Type | data2 = Puzzle adventure game <br> [[Ball-rolling game]] <br> Single player game | | label2 = Type | data2 = Puzzle adventure game <br> [[Ball-rolling game]] <br> Single player game | ||
| label3 = Platform(s) | data3 = [[Wikipedia:zh-cn:Microsoft Windows|Windows]] | | label3 = Platform(s) | data3 = [[Wikipedia:zh-cn:Microsoft Windows|Windows]] | ||
− | | label4 = Developer(s) | data4 = | + | | label4 = Developer(s) | data4 = Procontis |
− | | label5 = Publisher(s) | data5 = | + | | label5 = Publisher(s) | data5 = Macromedia |
| label6 = Game Designer(s) | data6 = Christian Schö Bel; Jan Dö Le | | label6 = Game Designer(s) | data6 = Christian Schö Bel; Jan Dö Le | ||
| label7 = Sound Designer(s) | data7 = Michael Adrian | | label7 = Sound Designer(s) | data7 = Michael Adrian | ||
− | | label8 = Release | data8 = Unknown, maybe in 2002{{ | + | | label8 = Release | data8 = Unknown, maybe in 2002{{cn}} |
}} | }} | ||
− | '''''SlickBall''''' is a 3D video | + | '''''SlickBall''''' is a 3D video single player ball-rolling game developed by German company Procontis and released in circa 2002<ref group="note">This is just what players in the Ballance forum said. Relevant information about small game developers many years ago is difficult to search.</ref>. ''There's no direct connection between this game and [[Ballance]]''. |
== Introduction == | == Introduction == | ||
− | In this game, | + | In this game, a heavy and slick marble ball is controlled to pass 10 thrilling and ingenious levels within the specified time. What is different with Ballance is that, when players run out of time, they fail in passing the level. Players can also collect the red diamonds in the level to get a better score. |
− | Every level | + | Every level starts in a big platform blocked by an iron gate, and a switch should be found to open the gate at the first time, then the adventure is started. In particular, level 5 has two similar platforms. The game does not have obvious checkpoints, but when players pass a specific location, the respawn location will be automatically recorded. |
− | + | Machines like elevator, movable road, suction device, giant fan, portal and box are provided in the game, and some of them can be switched. There are also some traps like hanging iron balls, big turntables, suspension bridges and baffles. The combination of traps and bumpy or potholed roads can be very dangerous, but also bring high playability to the game. | |
− | + | However, the game's color is relatively monotonous, which is composed of almost only dark black and tan. No background music but only the sound effect of the ball rolling and mechanical noises. Levels can't be edited easily by players, making the game unable to develop for a long time. Therefore, this game's players are quite rare in today. | |
− | == | + | == Controlling == |
− | * In main menu, only | + | * In main menu, only mouse can be used to select levels or modify settings. |
* In levels, press {{kbd|↑}} {{kbd|↓}} {{kbd|←}} {{kbd|→}} to control the ball, {{kbd|Space}} to brake,{{kbd|Z}} {{kbd|X}} to change camera direction (90°single time). | * In levels, press {{kbd|↑}} {{kbd|↓}} {{kbd|←}} {{kbd|→}} to control the ball, {{kbd|Space}} to brake,{{kbd|Z}} {{kbd|X}} to change camera direction (90°single time). | ||
* In levels, press {{kbd|P}} to pause (press again can relieving effect), press {{kbd|ESC}} can give up, direct back to menu. | * In levels, press {{kbd|P}} to pause (press again can relieving effect), press {{kbd|ESC}} can give up, direct back to menu. | ||
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== Download == | == Download == | ||
− | + | {{Note | Please contact [[User:STERD|STERD]] whenever the download link is unavailable. }} | |
− | * [https:// | + | * [https://www.mediafire.com/download/5157102aasoz5j9 Download via MediaFire] |
− | == | + | == Trivia == |
− | Most people would think that this game | + | Most people would think that this game is set in space, since there are dark clouds covering the sparkling stars. However, subtitle of the game is '''''The Dungeon'''''. |
== Videos == | == Videos == | ||
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<gallery mode="packed"> | <gallery mode="packed"> | ||
− | File:slickball1.jpg| | + | File:slickball1.jpg|Image advertising the game. This is the iron gate at every level's start. |
− | File:slickball2.jpg| | + | File:slickball2.jpg|Image advertising the game. |
− | File:slickball3.jpg| | + | File:slickball3.jpg|Image advertising the game. |
− | File:slickball4.jpg| | + | File:slickball4.jpg|Image advertising the game. |
</gallery> | </gallery> | ||
− | == | + | == Notes == |
− | <references group=" | + | <references group="note" /> |
2020年2月6日 (四) 00:18的最新版本
Chinese version / 中文版: | SlickBall/zh |
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Ball-rolling game | ||
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Content in this article is not totally relevant with Ballance and key words will not be hyperlinked to other articles in Ballance Wiki; please try not to be confused. |
Picture while loading SlickBall. | |
Game information | |
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Type |
Puzzle adventure game Ball-rolling game Single player game |
Platform(s) | Windows |
Developer(s) | Procontis |
Publisher(s) | Macromedia |
Game Designer(s) | Christian Schö Bel; Jan Dö Le |
Sound Designer(s) | Michael Adrian |
Release | Unknown, maybe in 2002[citation needed] |
SlickBall is a 3D video single player ball-rolling game developed by German company Procontis and released in circa 2002[note 1]. There's no direct connection between this game and Ballance.
Introduction
In this game, a heavy and slick marble ball is controlled to pass 10 thrilling and ingenious levels within the specified time. What is different with Ballance is that, when players run out of time, they fail in passing the level. Players can also collect the red diamonds in the level to get a better score.
Every level starts in a big platform blocked by an iron gate, and a switch should be found to open the gate at the first time, then the adventure is started. In particular, level 5 has two similar platforms. The game does not have obvious checkpoints, but when players pass a specific location, the respawn location will be automatically recorded.
Machines like elevator, movable road, suction device, giant fan, portal and box are provided in the game, and some of them can be switched. There are also some traps like hanging iron balls, big turntables, suspension bridges and baffles. The combination of traps and bumpy or potholed roads can be very dangerous, but also bring high playability to the game.
However, the game's color is relatively monotonous, which is composed of almost only dark black and tan. No background music but only the sound effect of the ball rolling and mechanical noises. Levels can't be edited easily by players, making the game unable to develop for a long time. Therefore, this game's players are quite rare in today.
Controlling
- In main menu, only mouse can be used to select levels or modify settings.
- In levels, press ↑ ↓ ← → to control the ball, Space to brake,Z X to change camera direction (90°single time).
- In levels, press P to pause (press again can relieving effect), press ESC can give up, direct back to menu.
Download
Trivia
Most people would think that this game is set in space, since there are dark clouds covering the sparkling stars. However, subtitle of the game is The Dungeon.
Videos
Gallery
Notes
- ↑ This is just what players in the Ballance forum said. Relevant information about small game developers many years ago is difficult to search.