“FixCube”的版本间的差异
BallanceBug(讨论 | 贡献) 小 (2个标签:移动版编辑、移动网页编辑) |
BallanceBug(讨论 | 贡献) 小 (typo) (2个标签:移动版编辑、移动网页编辑) |
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{{Languages|zh|FixCube/zh}} | {{Languages|zh|FixCube/zh}} | ||
| − | '''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in [[Levelinit.nmo]] | + | '''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in [[Levelinit.nmo]]. |
It is physicalized in {{kbd|Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders}}, with these parameters below: | It is physicalized in {{kbd|Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders}}, with these parameters below: | ||
2019年12月12日 (四) 14:04的版本
| Chinese version / 中文版: | FixCube/zh |
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FixCube is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in Levelinit.nmo.
It is physicalized in Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders, with these parameters below:
| Object | Fixed | Friction | Elasticity | Mass (ton) | Linear Damping | Rotation Damping | Collision Group |
|---|---|---|---|---|---|---|---|
| FixCube | Yes | 0.7 | 0.4 | 1.0 | 0.1 | 0.1 | (ignores any collisions) |
This object is used in several modules to connect the ends of fixed axes; it is also used in other game scripts as a reference object with a known and fixed position.