“FixCube”的版本间的差异
BallanceBug(讨论 | 贡献) (创建页面,内容为“{{Translation}} {{Languages|zh|FixCube/zh}} '''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), and is the only 3D Object in Levelinit.nmo。 It is physi…”) (2个标签:移动版编辑、移动网页编辑) |
BallanceBug(讨论 | 贡献) (2个标签:移动版编辑、移动网页编辑) |
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| 第3行: | 第3行: | ||
'''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), and is the only 3D Object in [[Levelinit.nmo]]。 | '''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), and is the only 3D Object in [[Levelinit.nmo]]。 | ||
| − | It is | + | It is physicalized in {{kbd|Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders}}, with these parameters below: |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| − | ! scope="col"| | + | ! scope="col"| Object |
| − | ! scope="col"| | + | ! scope="col"| Fixed |
| − | ! scope="col"| | + | ! scope="col"| Friction |
| − | ! scope="col"| | + | ! scope="col"| Elasticity |
| − | ! scope="col"| | + | ! scope="col"| Mass (ton) |
| − | ! scope="col"| | + | ! scope="col"| Linear Damping |
| − | ! scope="col"| | + | ! scope="col"| Rotation Damping |
| − | ! scope="col"| [[ | + | ! scope="col"| [[Collision Group]] |
|- | |- | ||
! scope="row"| FixCube | ! scope="row"| FixCube | ||
| − | | | + | | Yes |
| 0.7 | | 0.7 | ||
| 0.4 | | 0.4 | ||
| 第23行: | 第23行: | ||
| 0.1 | | 0.1 | ||
| 0.1 | | 0.1 | ||
| − | | | + | | (ignores any collisions) |
|} | |} | ||
| − | + | This object is used in several [[module]]s to connect one end of a fixed axis; it is also used in other game [[script]]s as a reference object with a known and fixed position. | |
{{Element list}} | {{Element list}} | ||
2019年12月11日 (三) 17:51的版本
| Translation needed | ||
|---|---|---|
| Chinese version / 中文版: | FixCube/zh |
|---|
FixCube is a 4x4x4 cube object located at (0, 0, 0), and is the only 3D Object in Levelinit.nmo。
It is physicalized in Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders, with these parameters below:
| Object | Fixed | Friction | Elasticity | Mass (ton) | Linear Damping | Rotation Damping | Collision Group |
|---|---|---|---|---|---|---|---|
| FixCube | Yes | 0.7 | 0.4 | 1.0 | 0.1 | 0.1 | (ignores any collisions) |
This object is used in several modules to connect one end of a fixed axis; it is also used in other game scripts as a reference object with a known and fixed position.