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{{Languages|zh|分数球}} {{机关简介 | name = Extra_Point | img = [[File:ExtraPoint-sample.jpg|120px]] | desc = Extra Point in Level 7 | module = P_Extra_Point | cn_name = 分数球 | appearance = All levels }} '''Extra Point''' (The English help documentation that comes with Ballance calls it ''Point Extra'''),or'''Extra points(额外分数é wài fēn shù)'''、'''Reward score(奖励分数jiǎng lì fēn shù)'''and so on,The appearance is six small metal balls around a large metal core that constantly rotates. When it turns, there is a red like "comet tail", and the red reflection generated on the bottom [[路面]]. == Function == By default the player is start with 1000 points<ref>Level 1 has 1000 points, while the remaining levels have only 999. Even if you modify the initial score set in Gameplay.NMO, the initial score of the remaining levels will actually be 1 less. The reason is currently unknown.</ref>,Reduced by 2 points per second. These parameters can be changed by modifying [[Gameplay.nmo]]. [[玩家球]] After touching the "metal core" in the center, the "metal core" disappears, accompanied by [[音效]], adding 100 bonus points, and the remaining 6 small balls will start chasing the player Ball, but in fact, as long as the player's ball maintains a certain speed, the small score ball is difficult to catch up. Each score ball increases by 20 bonus points, which means that the entire score ball increases by 220 bonus points. If the player's ball has [[死亡]] after having obtained the score ball in [[小节]], the score ball will not appear again, which is different from [[生命球]]. If there are still score balls chasing the player when the player activates the new [[存档点]] or when they die, they will disappear directly.<ref>This is also the only [[机关]] (机关 commonality) that disappears when reaching a new section mentioned in the help documentation that comes with Ballance.</ref> Extra Point will be calculated to the total score after customs clearance. == Do you know? == [[File:FarLandsExtraPoint-1e5.png|256px|thumb|right|“[[边境之地]]” in Ballance,The figure shows an example of the appearance of a fractional sphere when the absolute value of the Z-axis coordinate is high.]] * Unlike Extra Life, even if the player's remaining score is reduced to 0, they can still continue the game normally. * The player ball needs to touch the "core" of the score ball to trigger it, which is different from the life ball that only needs to touch the edge to gain Extra Life. * After pressing the <code> Esc </ code> key, the score ball can still continue to move, and the player ’s remaining score is still at this time, so pressing Esc to obtain the chasing score ball can save points. This approach is widely used in [[竞速]] of the HS model. * The Extra Point is regarded as the only organ that cannot be reset in a way that dies within a bar. * Due to the error generated by floating-point arithmetic, when the player rests for a long time in the game, the error gradually accumulates, which will cause the "small ball" of the fractional ball to gradually diverge from the center. When the [[制图]] places an object far away from the origin of the coordinates so that the “[[边境之地]]” phenomenon occurs, the fractional sphere dispersion phenomenon can be observed more quickly. When the absolute value of the coordinate of a certain axis is higher than about 200,000 {{来源请求}}, the “ball” of the fractional ball is quickly separated from the following “trace”, and along with the passage of time, along the coordinate axis exceeding this value Keep pulling away. The score ball is no longer easy to catch up with the player's ball, it will be still near the player's ball, and the player needs to manually harvest the score ball. When it is higher than about 500,000 {{来源请求}}, the score ball will directly look like a "fall apart". * Placing and shrinking the fractional ball within [[Virtools]] will only cause the "core" of the fractional ball to be more dispersed in the game, and will not cause changes in the shape of the core, the fractional ball and the track.
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