“FixCube”的版本间的差异

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{{Translation}}
 
 
{{Languages|zh|FixCube/zh}}
 
{{Languages|zh|FixCube/zh}}
'''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), and is the only 3D Object in [[Levelinit.nmo]]
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'''FixCube''' is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in [[Levelinit.nmo]].
  
It is physicialized in {{kbd|Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders}}, with parameters below:
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It is physicalized in {{kbd|Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders}}, with these parameters below:
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col"| 对象
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! scope="col"| Object
! scope="col"| 是否固定
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! scope="col"| Fixed
! scope="col"| 摩擦
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! scope="col"| Friction
! scope="col"| 弹性
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! scope="col"| Elasticity
! scope="col"| 质量(吨)
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! scope="col"| Mass (ton)
! scope="col"| 线性阻尼
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! scope="col"| Linear Damping
! scope="col"| 旋转阻尼
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! scope="col"| Rotation Damping
! scope="col"| [[碰撞组]]
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! scope="col"| [[Collision Group]]
 
|-
 
|-
 
! scope="row"| FixCube
 
! scope="row"| FixCube
|
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| Yes
 
| 0.7
 
| 0.7
 
| 0.4
 
| 0.4
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| 0.1
 
| 0.1
 
| 0.1
 
| 0.1
| (无视一切碰撞)
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| (ignores any collisions)
 
|}
 
|}
  
此物体在数个机关中被用来连接某个固定轴的一端。在其他游戏脚本中也被作为一个位置已知固定的参照物体使用。
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This object is used in several [[object]]s to connect the ends of fixed axes; it is also used in other game [[script]]s as a reference object with a known and fixed position.
  
 
{{Element list}}
 
{{Element list}}

2023年5月18日 (四) 07:17的最新版本

Chinese version / 中文版: FixCube/zh

FixCube is a 4x4x4 cube object located at (0, 0, 0), which is the only 3D object in Levelinit.nmo.

It is physicalized in Levelinit.nmo/Levelinit_build/Process Placeholder/init Placeholders, with these parameters below:

Object Fixed Friction Elasticity Mass (ton) Linear Damping Rotation Damping Collision Group
FixCube Yes 0.7 0.4 1.0 0.1 0.1 (ignores any collisions)

This object is used in several objects to connect the ends of fixed axes; it is also used in other game scripts as a reference object with a known and fixed position.