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Extra Point

添加21字节2020年4月6日 (一) 16:40
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== Function ==
By default the player is started with 1000 points<ref>Level 1 has 1000 pointsat the beginning, while the remaining levels have only 999. The initial score of the remaining levels will always be 1 less even by modifying [[Gameplay.nmo]], with for unknown reasons. </ref>, decreasing by 2 per second. These can be changed by modifying [[Gameplay.nmo]].
After the "metal core" in the center is touched by the [[player ball]], the "metal core" disappears with a [[sound effect]], adding 100 extra points, and the remaining 6 small balls start chasing the player ball. However, as long as the player ball maintains a certain speed, the small score ball is not able to catch it. Each small ball increases 20 bonus points, giving the entire point increased by a single extra point of 220.
* After pressing the {{Kbd|Esc}} key, motion of point balls continues, but the player's remaining point freezes. Therefore, pressing Esc is a common time-saving trick to obtain the chasing point balls. This approach is widely used in [[high score]] speedruns.
* The extra point is the only module that cannot reset after death of the player ball.
* If players keep the game running for a long time, the errors generated by floating-point values gradually accumulate, which causes extra points to begin to distort. The farther the extra points are placed from the original point, the more quickly the "[[Far Lands]]" phenomenon is observed. When the absolute value of the coordinate of an axis is higher than about 200,000{{cn}}, the point balls are quickly separate separated from their following “traces”. They are not easy to catch up with the player ball, and the player needs to manually harvest them. When it is higher than about 500,000{{cn}}, extra points look as if they have "fallen apart".
* Resizing extra points in [[Virtools]] will only cause them to be more dispersed in the game, without any changes in the size.
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