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Stone-and-box

添加3,958字节2023年6月4日 (日) 04:34
创建页面,内容为“{{Languages|zh|落石}} {{Object | name = Stone-and-box | img = 200px | desc = Stone-and-box in level 1, section 2 | modul = P_Modul…”
{{Languages|zh|落石}}
{{Object
| name = Stone-and-box
| img = [[File:Modul_34_ingame.png|200px]]
| desc = Stone-and-box in level 1, section 2
| modul = P_Modul_34
| levels = 1, 5, 7, 10, 11, 13
}}
'''Stone-and-box''' or '''modul 34''' is an object consisting of two parts. The top part is the '''stone block''' or '''falling stone''', which is a slidable "road block" that can only move in a straight line between itself and the center point of the box. The bottom part is the '''small box''', which has the same width and height but is slightly narrower than the common object [[Box]]. It is a relatively common [[object]] in [[Ballance]].

Among them, the model of the small box is P_Modul_34_Kiste (Kiste means "box" in German), and the model of the stone block is P_Modul_34_Schiebestein (Schiebestein means "sliding stone" in German).

== Function ==

In the [[original levels]], it often plays a role in hindering the progress of [[player ball]]: the stone block obstructs the upper road, and the player must go to the bottom to push the small box away, so that the stone block falls and becomes the upper road. Of course, sometimes it is necessary to use a [[Prop Ball]] to complete this process, or the object itself needs to be pushed to let the prop ball pass.

In some custom maps like [[Ballance Empire]], it is placed on the [[elevator]]. The stone block will not sink the elevator. It's more like a normal clutter that doesn't move.

In custom levels like [[Journey to New Horizons]] and [[Einsteinia]], the stone-and-box are positioned horizontally, and the two parts are separated. The stone blocks will float in the air and move in a straight line with almost no friction. At this time, it can carry the paper ball to move to another area, or be pushed to another location to pave the road.

It should be noted that the farther the stone block is from the initial position, the more unstable it is, and it can cause a [[bug]]. Therefore, the special usage in custom levels should only allow the player to touch in the state of a paper ball, and cannot move too far; otherwise [[player ball]] is easy to be launched to a very far position, and game can even crash.

== Physical Data ==

Stone-and-block is in the nmo file under the \Ballance\3D Entities\PH folder. It consists of two parts: P_Modul_34_Kiste (small box) and P_Modul_34_Schiebestein (stone block).
[[File:34机关对比箱子.png|250px|thumb|right|Comparison of the size of the small box (right side) and the [[box|normal box]] (middle) in Virtools. On the left side, the stone block is inverted, and you can see that the bottom surface exists, and it has the Floor_Top_Flat texture]]
{| class="wikitable"
|-
!scope="col"| object
!scope="col"| hitbox edge length
!scope="col"| friction
!scope="col"| flex
!scope="col"| mass/ton
!scope="col"| linear damping
!scope="col"| rotation damping
|-
!scope="row"| Small box
| 4.1×4.1×5 meters (0.82×0.82×1 units)
| 0.8
| 0.4
| 1.4
| 0.1
| 0.1
|-
!scope="row"| pavement
| 5×5×5 meters (1×1×1 units)
| 0.5
| 0.4
| 1.6
| 0.1
| 0.1
|}

Attached are the physical parameters of regular boxes:
{| class="wikitable"
|-
!scope="col"| object
!scope="col"| Collision box edge length/meter
!scope="col"| friction
!scope="col"| flex
!scope="col"| mass/ton
!scope="col"| linear damping
!scope="col"| rotation damping
|-
! scope="row"| Box
| 5*5*5
| 0.7
| 0.3
| 1.0
| 0.1
| 0.1
|}
=== Special Physical Properties ===
The stone block is fixed on an axis using <code>Set Physics Slider</code> . The axis are determined by <code>P_Modul_34_Slider_Frame01</code> and <code>P_Modul_34_Slider_Frame02</code>.

== Gallery ==
<gallery mode="packed">
L1_M34_1080-jpgthumb.jpg|The render of Level 1 in [[Blender]]. Pay attention to the size difference between the small box and the normal box (on the right side of the screen). '''Click this picture to view the 1080P high-definition version'''. |link=File:L1_M34_1080.png
</gallery>

{{objects}}
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