3,424
个编辑
更改
BMMaker
,无编辑摘要
{{Languages|zh|BMMaker/zh}}
{{Appbox
}}
'''BMMaker''' is a tool used in [[mapping]] for mass production of [[floor]]s. It generates .ms MS scripts, which is a type of script that can be read and executed by [[3ds Max]]; BMMaker itself does not serve as a model generator, but a tool that generates the script which can be executed to generate models in 3ds Max.
== 下载 Download ==
{| class="wikitable"
! 版本 Version !! 时间 Date !! 下载Download{{下载文件|2019修复版-| 2019 fixed version ||2019-0209-2314 || '''[[:File:BMMaker-2019.zip|bw|d|y}}{{下载文件|原版||2010-06-19||n|d|y}}]]'''
|}
== 兼容性 Compatibility == 使用Visual Basic 6进行编写。因此可以运行在大部分机器上,方便了制图者使用。
{| class="wikitable" style="font-size: 0.92em"
|-
! 对应路面 Corresponding floor type !! 颜色 Color !! 颜色具体数值Color value
|-
| 平路 Flat || {{Square|1em|#000000}} 黑色 Black || #000000 (RGB: 0, 0, 0)
|-
| 凹路Profile (包括突起的路边缘Including raised road edges) || {{Square|1em|#800080}} 紫色 Purple || #800080 (RGB: 128, 0, 128)
|-
| 平凹转换 ProfilFlat (profile-flat conversion) || {{Square|1em|#316AC5}} 蓝色 Blue || #316AC5 (RGB: 49, 106, 197)
|-
| 内路Profile platform (突起边缘的内部路面lower floors inside) || {{Square|1em|#808000}} 土绿色 earth green || #808000 (RGB: 128, 128, 0)
|-
| [[纸变Paper transformer]] || {{Square|1em|#00FFFF}} 天蓝色 sky blue || #00FFFF (RGB: 0, 255, 255)
|-
| [[木变Wood transformer]] || {{Square|1em|#FF8000}} 橙色 orange || #FF8000 (RGB: 255, 128, 0)
|-
| [[石变Stone transformer]] || {{Square|1em|#00C000}} 绿色 green || #00C000 (RGB: 0, 192, 0)
|-
| 保留路面,用于在这里拼接[[风扇]]之类的其他路面 Edgeless floor (for jointing other types of floors) || 其余颜色(除去白色 Other colors, with the exception of white #FFFFFF) FFFFFF || -
|}
{{BrClear}}
=== 分析与生成脚本 Analysis and generation of scripts ===
After drawing the road and saving Pic.bmp. You can run the program itself: Engineering 1.exe, click in turn: import pic.bmp and start profiling. After clicking to start profiling, it will freeze for a period of time until the parsing is completed. At this time, the program may become unresponsive and you can ignore it. In addition, the program also provides a text box, which is located above the import pic.bmp button. It is used to control the generated height. The default is 0. When making a multi-layered pavement, you can control the height of the generated pavement (because Bmmaker converts 2D graphics, so The generated pavement must be on a plane.) The program maker recommends that when multi-layer pavements need to be generated, the pavement interval is recommended to be 5, which is increased by 5 each time the pavement is generated.=== 生成路面 Generate pavement ===
[[File:Bmmaker-AttachExample.png|250px]]
=== 焊接路面 Welding pavement ===
[[File:Bmmaker-FlawFloor.png|240px]]
[[File:Bmmaker-WeldFloor.png|360px]]
[[File:Bmmaker-CancelSmooth.png|400px]]
== 缺陷 Defects ==
{{Translation}}* 需要玩家手动进行大量调节,操作较繁琐。The author needs to make a lot of adjustments manually, and the operation is tedious.* 制作出的路面大小是以 The size of the pavement produced is 2.5x2.5 为单位的,而原版是 , and the original version is 5x5 为单位,因而 . Therefore, the number of vertices created by BMMaker 制作出的路面顶点数更多,文件大小大于原版路面,不利于地图的精简。is larger, and the file size is larger than the original pavement, which is not conducive to streamlining the map.* 仅能制作较为简单的路面。Only simpler roads can be made.
== See also ==