“Dome”的版本间的差异

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{{Languages|zh|Dome/zh}}
 
{{Languages|zh|Dome/zh}}
{{Translation|33}}
 
 
{{Module desc
 
{{Module desc
 
  | img = [[File:VT里观察Dome.png|200px]]
 
  | img = [[File:VT里观察Dome.png|200px]]
第8行: 第7行:
 
  | appearance = 1, 3, 5, 7, 8, 10, 11
 
  | appearance = 1, 3, 5, 7, 8, 10, 11
 
}}
 
}}
'''Dome''' is a decorative [[module]] in [[Ballance]], with the common characteristics of modules; however it's not mobile like other modules, therefore Dome was mistakenly thought as a type of [[floor]]s in the past.
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'''Dome''' is a decorative [[module]] in [[Ballance]], with the common characteristics of modules.
  
[[原版关卡]]中的Dome若接近[[存档点]],会在相关的不同小节中均添加上Dome,造就一种“经过了小节而没有消失”的假象,导致了Dome曾经被误认为是一种路面。
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However, domes are not mobile like other modules, and in [[default level]]s, if the dome is placed near a [[checkpoint]], the dome module will be added into both two sectors, which results in the false scene of the dome "not disappearing after completing the sector", causing many to misrecognize dome as a type of [[floor]]s in the past.
  
 
== Characteristics ==
 
== Characteristics ==
  
它的模型是一个两轴相等的椭球体被垂直于第三轴的某一截面截得的体积较小的一部分。
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The shape of dome is the part with smaller volume when an ellipsoid with two equal axes is cut through a side perpendicular to the third axis.
  
其外表蓝色为主,一些云模样的黄白色图案照映在之上。反光能力强,有金色光泽;下方有阴影。
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Its surface is mainly blue, with some cloud-like patterns on it. It has high light reflectivity and gold luster, with shadows underneath.
  
在原版关卡中,它对关卡进程不会起到任何实质性作用:既不会帮助过关,也不会被当做阻碍。即使它被放置在必经之路,周围往往也会有很宽敞的空间保证玩家通过。
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In default levels, the dome has no practical effect on the gameplay of the level: neither helping the player to pass the level nor appearing as an obstacle. Even if it is placed on the only way to pass, the surrounding will be spacious for players to bypass.
  
早期部分自制地图中用Dome作为路面,且由于其弹性较大,曾被大量用于弹力地图[[天马行空]]中,但是十分违和,在现今制图理念中,原则上不建议这么做。因此目前它在自制地图中作用也不是很大。
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In earlier custom levels, domes are used as floors, and because of its high elasticity, it is widely used in the elastic ball level [[天马行空]]. But nowadays, this kind of use is not encouraged as it impacts the overall appearance of the level. Thus it does not have much use in custom levels so far.
  
Dome最多的实际用途是在顶端放置[[分数球]][[生命球]],使玩家在石球状态难以获得这些奖励。
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The most common purpose of the use of dome is to place [[extra point]] or [[extra life]] on the top to make it hard for players to get the reward using stone ball.
  
== 物理参数 ==
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== Physical Parameters ==
Dome表面十分光滑。木球和纸球可以通过助跑冲到Dome顶端,石球则必须非常快速和远距离的助跑才能有机会上去。
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Domes have quite glossy surface. Wooden balls and paper balls can go up to the top of the dome with a little distance of approach, but stone balls need much longer distance of approach to have a higher instantaneous speed when bumping at the dome in order to reach the top of it.
  
下面给出其详细参数:
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Its detailed parameters are below:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! 物体
+
! Object
! 底面直径/
+
! Diameter of bottom surface/m
! 高度/
+
! Height/m
! 摩擦
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! Coefficient of friction
! 弹性
+
! Stiffness coefficient
! 质量/
+
! Mass/t
! 线性阻尼
+
! Linear damping
! 旋转阻尼
+
! Rotational damping
 
|-
 
|-
 
! Dome
 
! Dome
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|}
 
|}
  
== 你知道吗 ==
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== Did You Know ==
 
 
* 一般的原版关卡甚至包括[[Menulevel]]中都只有一个Dome,它们一般出现在有多个出口的较大平台路面上。但是,在第十关存在'''三个'''Dome:第一[[小节]]就有两个,还有一个在第五小节。
 
* Dome会在[[玩家球]]撞击它时发出“咚”的声音。木球撞击时声音沉闷,石球撞击则更清脆。这也是其中文俗称之一“大本钟”的由来。但是,纸球撞击时只有纸张的“哗啦”声。
 
* 不难发现Dome在设定中拥有质量参数。但是它完全不可移动,因此此参数意义不大。
 
* Dome的弹性相较于路面大。因此在弹力模式的[[竞速]]中常用它提升球的速度或反弹高度。
 
  
 +
* In most default levels, including [[Menulevel]], there is only one dome, which usually appears at large platforms where there are many ways to go. However, there are three domes in Level_10: two in the first [[sector]] and one in the fifth sector.
 +
* A dull sound is produced when a wooden ball hits a dome, and the sound will be sharper and crisper if a stone ball hits the dome instead. This is also how the Chinese nickname of dome 'Big Ben' is formed. But if a paper ball hits a dome, the sound will be the same as if the paper ball lands on the floor.
 +
* We can see that dome has its mass in its setup, but it is meaningless as the dome is completely unmovable.
 +
* Domes have higher elasticity than floors. Hence it is used to increase the speed or the height of rebound of the ball in speedrun in 'elastic mode'.
 
{{机关列表}}
 
{{机关列表}}

2019年9月28日 (六) 22:10的版本

Chinese version / 中文版: Dome/zh
Dome
VT里观察Dome.png
The appearance of Dome in Virtools. It has a shadow of the same size with a slight offset.
Basic information
Modul {{{modul}}}
Name Dome
Appears in {{{levels}}}

Dome is a decorative module in Ballance, with the common characteristics of modules.

However, domes are not mobile like other modules, and in default levels, if the dome is placed near a checkpoint, the dome module will be added into both two sectors, which results in the false scene of the dome "not disappearing after completing the sector", causing many to misrecognize dome as a type of floors in the past.

Characteristics

The shape of dome is the part with smaller volume when an ellipsoid with two equal axes is cut through a side perpendicular to the third axis.

Its surface is mainly blue, with some cloud-like patterns on it. It has high light reflectivity and gold luster, with shadows underneath.

In default levels, the dome has no practical effect on the gameplay of the level: neither helping the player to pass the level nor appearing as an obstacle. Even if it is placed on the only way to pass, the surrounding will be spacious for players to bypass.

In earlier custom levels, domes are used as floors, and because of its high elasticity, it is widely used in the elastic ball level 天马行空. But nowadays, this kind of use is not encouraged as it impacts the overall appearance of the level. Thus it does not have much use in custom levels so far.

The most common purpose of the use of dome is to place extra point or extra life on the top to make it hard for players to get the reward using stone ball.

Physical Parameters

Domes have quite glossy surface. Wooden balls and paper balls can go up to the top of the dome with a little distance of approach, but stone balls need much longer distance of approach to have a higher instantaneous speed when bumping at the dome in order to reach the top of it.

Its detailed parameters are below:

Object Diameter of bottom surface/m Height/m Coefficient of friction Stiffness coefficient Mass/t Linear damping Rotational damping
Dome 13.287 3.5527 0.2 0.8 0.2 0.1 0.1

Did You Know

  • In most default levels, including Menulevel, there is only one dome, which usually appears at large platforms where there are many ways to go. However, there are three domes in Level_10: two in the first sector and one in the fifth sector.
  • A dull sound is produced when a wooden ball hits a dome, and the sound will be sharper and crisper if a stone ball hits the dome instead. This is also how the Chinese nickname of dome 'Big Ben' is formed. But if a paper ball hits a dome, the sound will be the same as if the paper ball lands on the floor.
  • We can see that dome has its mass in its setup, but it is meaningless as the dome is completely unmovable.
  • Domes have higher elasticity than floors. Hence it is used to increase the speed or the height of rebound of the ball in speedrun in 'elastic mode'.