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Collision Group

添加25字节2020年3月20日 (五) 21:09
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{{Languages|zh|碰撞组}}
{{translation}}
'''Collision Group''' is a property of physicalized objects in [[Virtools]], which is a string used for controlling which collision of the specified object and other objects will be processed by the physics engine. 碰撞组属性是一个字符串,用以控制一个对象与哪些对象产生的碰撞会被物理引擎处理。碰撞组与 Virtools 中由对象构成的Collision Group is ''not'' the same as the [[group]] (Group) 并非同一概念。, as the latter is composed of objects.
两个物体发生碰撞时,如果它们的碰撞组相同,则此碰撞不会被物理引擎处理。此时这两个物体会互相穿透对方。Collisions of two objects with the same Collision Group will not be processed by the physics engine, meaning that they will pass through each other on "collision".
如果该属性为Every collision of objects with '''empty'''字符串,该物体与所有其他物体产生的碰撞均会被处理。Collision Groups will be processed.  Below is a list of Collision Groups of selected objects in [[Ballance]]:
Ballance关卡中部分对象组对应的碰撞组如下:
{| class="wikitable"
|-
! scope="col" | 组名/对象Group name (object)! scope="col" | 碰撞组Collision Group
|-
| [[路面Floor|Phys_Floors]]
| <code>Floor</code>
|-
| [[钢轨Rail|Phys_FloorRails]]
| <code>Floor</code>
|-
| [[Stopper/zh|Phys_FloorStopper]]
| <code>Ball</code>
|-
| [[箱子Box|P_Box]]
| <code></code>
|-
| [[Dome/zh|P_Dome]]
| <code></code>
|-
| [[道具球Prop Ball|P_Ball_Paper]]
| <code></code>
|-
| <code></code>
|-
| [[玩家球Player Ball]]
| <code>Ball</code>
|}
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