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Prop ball
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{{Languages|zh|道具球}} {{Distinguish|This article is about the '''Prop Ball''' which is not directly controlled by the player. See '''[[ball]]''' for the balls that players can directly control. }} {{Object |name = Prop ball | img = [[File:三种球.jpg|280px]] | desc = The appearance of the three prop balls is almost the same as the three player balls, except that the prop stone balls are slightly brighter. | module = P_Ball_Stone, P_Ball_Wood, P_Ball_Paper | appearance = any level except level 7, 8 }} '''Prop balls''', are balls that appears as [[object]]s and cannot be directly controlled by the player. == Introduction == The prop ball is almost identical to the [[player ball]] in appearance, but there are differences in physical properties. Specifically in: * The prop balls will appear or disappear according to the section it is in (the basic nature of objects). * The prop balls will not trigger [[checkpoint]]s, [[balloon]]s, or [[transformer]]. * The prop balls cannot be blown up by a [[ventilator]], no matter what kind of prop ball it is, or how many fans are stacked. * Part of the physical parameter data of the prop ball is different from that of the player ball. * The prop stone ball cannot break [[suspension bridge]]. * Prop stone balls are actually a bit shinier than player stone balls, but the textures are exactly the same. * Prop balls do not produce [[shadow]]s. == Purpose == The prop wooden and paper balls can be used as obstacles to block the player's paper balls and wooden balls; they can be used as props for paving the way like [[box]]es; or just as decorations. The use of prop stone balls is more extensive. Combined with favorable terrain, it can easily block the player's paper balls and wooden balls, and a slightly larger number can block the player's stone balls; it can also be used as a road pad or as a decoration; it can even be used as a very dangerous aggressive trap, such as in level 4 section 3. But the use is more to use them to push away obstacles in positions that are difficult for player balls to reach. == Physical parameters == The physical properties of the three prop balls are given below (the orange and bold are different from the player ball): {| class="wikitable" |- !scope="col"| object !scope="col"| hitbox diameter (m) !scope="col"| friction !scope="col"| flex !scope="col"| mass/ton !scope="col"| linear damping !scope="col"| rotation damping |- !scope="row"| Prop stone ball | 4.0 | {{Orange|'''0.7'''}} | 0.1 | 10.0 | {{Orange|'''0.2'''}} | 0.1 |- |- ! scope="row"| Prop wooden ball | 4.0 | {{Orange|'''0.6'''}} | 0.2 | {{Orange|'''2.0'''}} | {{Orange|'''0.6'''}} | 0.1 |- !scope="row"| Prop paper ball | Logically 4.0, longest axis is 5.0 | 0.5 | 0.4 | 0.2 | 1.5 | 0.1 |} For comparison, the physical parameters of the '''part''' of [[Player Ball]] are given below for reference: {| class="wikitable" |- !scope="col"| object !scope="col"| hitbox diameter (m) !scope="col"| friction !scope="col"| flex !scope="col"| mass/ton !scope="col"| linear damping !scope="col"| rotation damping |- !scope="row"| stone ball | 4.0 | 0.5 | 0.1 | 10.0 | 0.3 | 0.1 |- !scope="row"| wooden ball | 4.0 | 0.8 | 0.2 | 1.9 | 0.9 | 0.1 |- !scope="row"| paper ball | Logically 4.0, longest axis up to 5.0 | 0.5 | 0.4 | 0.2 | 1.5 | 0.1 |} == Did you know == * After pushing down the prop wooden ball at the end of the level 1 section 1, after entering the second section and returning, it was found that the prop wooden ball did not disappear. This is because there is a new prop wooden ball at the same position in the second measure, creating a feeling of "the ball has passed the measure but has not disappeared" (if this wooden ball wasn't there, then falling in that hole would be a ''[[non possum mori]]'' ) * At the beginning of the level 13 section 2, there is a new stone ball under the [[checkpoint]], which just connects with the prop stone ball in the first section, and also creates an effect where the prop ball does not disappear. * Players can try to deliberately push the prop ball into [[balloon]], but after that, they generally cannot push the prop ball away by normal means, nor can they trigger a [[pass]]. This state may also cause the spacecraft's balloon to [[jerk]]. {{Objects}}
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